You misunderstood it. I mean that, when she is unarmored, all works fine. If I equip an armor on her, her sprite change to the black haired one of your mod. I want her to use the appropriate frames from the blonde frm, that is if I equip a leather armor on her, I want her to change her...
Hello!
It worked! Apparently, I forgot to tell her to remove her armor before. >>
After I equip another armor on her, however, of any kind, she defaults back to her base sprites. She only uses the blonde sprite when unarmored.
Note this is one of my new attempts, which I used Miria stage 2 as the base.
ufjmps,11,1 is the name I gave to the frames and it correctly shows in the mapper. I suspect the problem is in the script.
Well, I checked everything you said above but she still defaults to her base frames of your mod.
1- I copied and renamed all the relevant files in Appearance/HFR00S01/art/critters.
2- Added the entry to critters.lst
3-Opened the Mapper and noticed that he reads my new frame. Created a critter...
EDIT1: Successfully did it! The Mapper almost killed me though, hahaha!
EDIT2: There's another problem. The DOS4gw doesn't work in 64 bits?! The only thing left is to recompile the .ssl to .int again now that I edited the FID.
EDIT3: I finally managed to complete all the steps but Miria's...
Awesome job, Endocore. I'm trying to do some simple modifications on your mod, basically, I want to change the Miria model to the blonde female PC model of the RP. I decompiled mcMiria.int and you stated that a simple line change in the "talk_p_proc" function was necessary. Could you explain...