Ok... this solves the problem... but with the new pipboy2000 from highres patch, the black part of the mask is too big. So a little part of the screen, before the upper pipboy border, isn't covered from the effect. To make it work I've reduced the height of the black part of the mask and, with...
Do you think (maybe together) that is possible to fix this very fastidious bug in someway? I've taken a look at the script... and it seems to be that, if one can make it able to adapt (by changing the script algorithm) the 256x256 image to higher resolution, like 1024x768; it can do the work...
So there is a method to fix this or not?? And if not, there is anyone that can came here to say 'Hey, stop dreaming, there is no solution to this'???
Or is too waste of time :question:
Ok, here is the images:
1) http://i42.tinypic.com/2mdi3vl.jpg
2)http://i39.tinypic.com/f07ksp.jpg
3)http://i41.tinypic.com/sd1zc2.jpg
4)http://i42.tinypic.com/nwbw60.jpg
5)http://i41.tinypic.com/25ggidw.jpg
6)http://i42.tinypic.com/25yvcdy.jpg
So, now, there is one that can fix this...
I've installed the FO2 High-res patch 2.2b and MIB88 2.42 and seeing that there is a major problem:
The scripts of the weathers are able to adapt the 256x256 texture to the default resoltuion (640x480) but when is used an higher resolution, like 1024x768, they are not able to scale the effect...