Recent content by Valkery

  1. V

    Maps after editing

    I edited a script file just to check if my changes worked. It was the figuntbl.int that I edited (through .ssl format) and all I did was added the advanced power armor to the gun merchant's list. However, I think that the issue is still occurring; I checked off the read only for the file, added...
  2. V

    Maps after editing

    Every time I get done editing something for Fallout 2, one of the areas on the map in game are blank when I enter it. I don't understand why that happens; I checked to make sure that the files I edited were read-only. Even editing a script file or a weapon causes this to happen. This happens...
  3. V

    Fallout Database

    Um, could you tell some of these mod tool makers to make better steps to use their tools? The Ruby tool to extract script files lacks descriptive steps to work the program. I would really make extensive use out of this tool, but the steps are really hopeless to follow.
  4. V

    Traders?

    Is there any way of editing the traders' inventory stock? I don't know what I can do or how I can do to mod Fallout 1 and 2.
  5. V

    Random encounters editing

    I would like to update my comment on the encounters being disabled at key points. There is a trigger in each of the Bunkers that sets the encounters to be enabled. So, the encounters that are in the Campaign.txt file that have "false" to their lines will be rechecked as true.
  6. V

    Kansas City - Ghoul question

    Hello to all, I'm just curious as to how many ghouls being dead will actually effect the outcome of the Kansas City Mission. The wiki says to not let 5 or more ghouls die, but will the outcome change at all if just one died?
  7. V

    Random encounters editing

    The RobotHorde line seems to be the same as all the Reaver encounters, and they work. Or, they might actually be triggers to start that encounter. I noticed that right after I finished the first mission, BrahminWood, I was on the world map traveling over at the areas where the supermutant...
  8. V

    Random encounters editing

    I used the original FT Tools and clicked "Import Random" and I was able to keep everything.
  9. V

    Random encounters editing

    So I have to re-add them and try to put them precisely back to where they were?
  10. V

    Random encounters editing

    Do all of the locations and encounter percentages disappear for you after importing?
  11. V

    Random encounters editing

    How exactly would I do that? I used the "import random" selection, but I don't know what text file I am supposed to use. I tried the campaign.txt file, but all of the selections were blank - nothing showed up.
  12. V

    Random encounters editing

    That would explain quite a bit. I'm guessing that there's more to adding an encounter than just adding it in the campaign.txt? I added my own line, but it won't show up in the FT Tools - Campaign editor, as it won't show up in the random encounters tab.
  13. V

    Random encounters editing

    So, you're saying that encounters from separate groups can actually be sometimes combined into one encounter? Like using the bos.cam file and make an area with the chances of having two types of encounters, say like beastlords and tribals - both separate - and there would actually be a chance to...
  14. V

    Random encounters editing

    Cool, thanks for the great advice! I want to add an encounter where some BOS soldiers are fighting Robots. How exactly would I do that? I mean, how can I combine the two factions and make their alignment different so that they will attack each other?
  15. V

    Random encounters editing

    1. What about adding more encounters? Like make another type of super mutant encounter? 2. I am aware that at some encounters, you will encounter raiders AND super mutants at the same time. But yet, they act as allies and don't attack each other. The list of encounters in the campaign.txt file...
Back
Top