Recent content by Wounded Ronin

  1. W

    Cassidy is severely pissing me off

    I always felt that the NPCs were more trouble than they're worth as you basically have to baby sit them.
  2. W

    Radio stolen and totally disappeared from the Den !!

    As others have said just cut to the chase and kill Metzger. *insert shotgun pumping noise here*
  3. W

    Fallout and a food system

    I know this is an old thread but I'd be interested in seeing a realistic style survival mod with food, water, etc. Survival is one of the most compelling aspects of post apocalyism, IMO.
  4. W

    Fatal Damage Mod [Fallout 1]

    I applaud this mod because I prefer more realism in my strategy gaming. I personally always felt my suspension of disbelief was harmed by shotgun blasts to the eyes not killing things. I also don't believe there's anything wrong with items you find in the beginning of a game being powerful...
  5. W

    Editing dialogue and releasing a mod

    I think my mod is ready. I'm going to try and get it hosted if I can.
  6. W

    Damn Mason...

    Yeah, you need sexpert and then some. Best way is to screw T Ray until he explodes.
  7. W

    In-Town Combat

    I don't know what an "ideal" behavior would be for NPCs, but I was always annoyed how if you got into a fight with one person in a town you might get the entire town turning on you which in turn would force you to kill everyone in the town and lose access to shops, quests, etc. It's like the...
  8. W

    Where can I get software for editing dialogue?

    Well, damn, that sounds easy. Makes me wonder why the linked thread recommended three seperate programs to edit dialogue. I'll go and try that with Notepad, then. Thanks for the help. :)
  9. W

    Where can I get software for editing dialogue?

    I just checked the modding FAQ on this site about editing dialogue within Fallout, which linked me to a thread at Duck and Cover. Duck and Cover gave two links to download a dialogue extractor and a dialogue recompiler but both of the links were broken and lead to a page with Russian text...
  10. W

    Editing dialogue and releasing a mod

    Let's see. Is there some preferred format for submitting a mod to an admin? Should I just send copies of the folders where I made changes?
  11. W

    Editing dialogue and releasing a mod

    I'm very happy with my progress on the mod I've been working on. It's a very modest and simple one in which I mostly just changed a lot of the weapon stats and pictures but since I'm a first time modder I feel like I've accomplished something on a personal level. I have just two questions I...
  12. W

    Flares stop working?

    Right, good point. In order, then: 1.) US, I'm pretty sure. My fallout CDs were actually sent to me as a gift by a friend from Canada...they were part of some kind of value pack where you got both Fallout CDs as one purchase. There *are* children in my game, so I'm guessing it's the US...
  13. W

    Flares stop working?

    I've been tinkering with the guns, ammunition, and alcohol using Cubik's item editor, but I noticed something strange recently during playtesting. It appears that even though I didn't actually edit flares at all I no longer have the option of activating flares from my inventory. In other...
  14. W

    How many seconds is one combat turn in Fallout supposed to b

    Hmm. After thinking about it for a while, I think I'll start out assuming that 1 combat turn is 3 seconds for the purpose of determining rates of automatic fire in the mod I am working on. I figure than an average person would be able to point his weapon, align the sights, and fire in 3...
  15. W

    How many seconds is one combat turn in Fallout supposed to b

    Hmm, but if we decide that a Fallout turn is only 1 second then things would get weird. For example, it would now be possible to search a body in less than 1 second. Actually, I've noticed how in both Fallout and Jagged Alliance 2 probably shooting your weapon should take less APs than...
Back
Top