Recent content by Yoshee

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    Project FOMTOM

    I should state that I am considering having multiple worldspaces, one for each major map. When you reach the edge of a map you will be allowed to 'travel' to the adjoining map. The mechanic of travel is much the same, except when you get near the edges of one of my giant regions it will ask...
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    Project FOMTOM

    Got a bit dejected and real world projects were calling. But anyhoo, carrying on with the project at my own pace, currently at the following: - Have my own little safe and secure worldspace with a workable rough terrain to represent the piece of America I want. Still working out my 'layering'...
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    Worldmap... is BIG.

    I've considered multiple approaches in regards to actual implementation, but I'm not aiming for realistic scale. I just want something that looks cool, I'm more than happy to have it be 1/60th scale. My final scale overall would probably be on the same magnitude if not higher. The actual...
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    Re-creating Fallout 1?

    I don't think a Fallout 1 remake is going to happen, you will need someone with mongo-dedication and those sorts of folks want to work on something new, not reiterate the past (for the most part). Pseudo FO1 world map travel can be scripted, I was considering a giant switch script.. didn't...
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    Worldmap... is BIG.

    My primary concern would be a setting like say, New York City, will it choke or allow the user to see a collection of skyscrapers in the distance? Otherwise assuming they are using all the standard game graphics technology of the day, the complexity of the scenery should not be an issue. It...
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    Settlements/Wasteland Expansion Project

    Great idea, working on some locations myself (off to the south of the world map) I'll try to keep tabs on compatibility with this mod. If I ever get a spare second hopefully I can get a thread started about modding buildings/clutter/actors so we can all share tips and tricks, ideally I'll get my...
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    Fallout 3 and Reflection on the Games Industry as a Whole

    Would you pay $500 for a really good game? Just the game, no hardware or what not... just 500 bucks worth of content with lots of passion behind it. There is a reason games are not developed like art. They require teams, they are sold at too low a price, and they must appeal to a very fickle...
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    Anyone Planning Changes Like This?

    All of those mods are easy, and I'm sure various mods will do so. In my mods I intend to make loot a lot more interesting, harder to get to maybe, but you should get some reward if you've done something cool.
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    Project FOMTOM

    I don't let the naysayers detract too much, but I was getting a little testy that I acknowledged it and was still getting the same thing repeated to me over and over. I am waiting for the community to sort out various bits and pieces. Given the importance of dialog in my mod I've decided to...
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    Worldmap... is BIG.

    I think wide open waste and manual travel has some charm if done properly. I'm also worried I'll bore the more rabid tweens in the audience with my concept of travel actually taking longer than two minutes (until you get a vehicle mod which will probably be fast travel like morrowind). My...
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    Project FOMTOM

    I am doing mostly text, I am debating whether to voice act certain characters, or whether having one character voice acted out of a hundred would just be too weird to work. So anyways, mostly it is heaps of text, if I use voice acting it will mostly be for the high impact characters like...
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    Worldmap... is BIG.

    If I ever get a free moment I am going to make a mod to let me walk around the terrain to the south of the map. I'm sure someone else will have figured it out by the time I can comment though (most of my dev time needs to come around the holidays).
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    Project FOMTOM

    Well now that we got the GECK time to have some fun. First order of business appears like I got to fix dialog systems so I can actually write quickly around their stupid character limits. I'll be sure to release whatever tool I make for it (I might just code an app to spit out whatever solution...
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    Fallout 3: A Reflection on the Writing

    Oeolycus you stop reading my brain! The mod I would like to make, this has been one of my basic design principles. Characters and locations in the world have their own stories, motivations, and activities... start there, and then build the game by constructing those stories and introducing...
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    More Melee Weapons

    I'm not personally interested in swords existing or not. I just like to encourage a modder to use their creativity, and disapprove of statements such as: According to some of the talk I've seen on boards, half of Fallout 1 is inconsistent with Fallout canon. And if you listen to the realists...
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