Mr Fish
Slippy sloppy, The
Bethesda, uh... Finds a way~My god how did they make the faces worse? How is that even possible?
Bethesda, uh... Finds a way~My god how did they make the faces worse? How is that even possible?
No, they didn't. That's an insult to the games that at the time had far better graphics, even in the previous console generation.That's what graphics looked like at the time
I assume Oblivion's scale was a big reason for why it looks the way it does. Hundreds of named NPC's with their own schedules and hundreds of dungeons (as copy and pasted as they may be) combined with it being Bethesda's first outing with the new 360/PS3 hardware probably contributed to its cartoony look. Kinda hard to get the detail of, for example, Bioshock in a wide open environment like Cyrodill. I still think Oblivion's graphics have their charm in a way. This remake kinda looks like they just smashed Oblivion and Skyrim together with some texture mods for good measure. Silly really.No, they didn't. That's an insult to the games that at the time had far better graphics, even in the previous console generation.
Oblivion has been since release memed for its bad textures, really bad pop-in and potato faces. What Bethesda has done with the remaster is make the game look dead.
My point wasn't that it was high-end or that there weren't much more technically advanced looking games at the time.I'll agree that the graphics in Oblivion were probably done with limitations of being open world in mind plus hardware limitations, but it's still wrong to say that's what the graphics looked like at the time when they didn't.
But this time they had no excuse and still managed to make it look dead and somehow have worse faces.
Fallout wasn't claymation; not like Clayfighter, or Neverhood. They used a digitizer stylus to import the clay head sculptures into Lightwave, and animated the models from there.... can't rival 1997 claymation
Bethesda, uh... Finds a way~
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