Well considering most games AAA games are pay to win. Then yeah I think that a pretty vaild point that single player games can be made easier by throwing money at it
It has become buzzword for casuals and even Bethestards, too. They say skills are 'unnecessarily complex' and a 'product of bygone era' when there are criticism of Bethesda's decision to remove skills in FO4.
This is why good difficulty options should be a thing. That way, both people who love a good challenge and people with the hand-eye coordination of a blobfish can enjoy games.
Or people can just accept that they don't have the skills for a game and move on? Why does everything need to be watered down just for convenience? Easy is never gonna be easy enough for some people.
Or just have games that are hard by default and have others that are easy and all in between. I don't see any problem with a game that drops the difficulty settings and it's just hard as the only option, like the Souls series.
Usually the hard option of a default easy game is a lazy tipping of damage calculation out of your favor with no balance in mind. And there's games like dishonored where the hardest difficulty may as well be easy mode
@Walpknut I do. Whenever you bring up a genre that's known for one really grueling game, everybody hounds you to play that one game. "I'm sorry I haven't played the Souls games, I thought they were too fuckin' hard. This is the third time I've told you this, so get off my back."
@R.Graves So make the game hard by default, then add options to make it easier. This is also where modular difficulty comes in handy, because it's a lot easier to make things fit your tastes if you can adjust certain parameters instead of just "easy/normal/hard."
@Ben Soto or maybe people who're bad at those kind of games either git gud or look for games he's actually good at? Having fixed difficulty means devs don't have to bother with balancing the game with multiple presets, and it also means experience between players would be evenly similar, and it's all up to the players to crack the code and git gud.
The mindset that games has to be designed in such a way so that "people who love a good challenge and people with the hand-eye coordination of a blobfish can enjoy games." is what make games sucks nowadays. Have you seen that game journalist who can't even do Cuphead tutorial right, despite it has been spelled right in front his eyes? There's just no way to design 'easier option' for that kind of people.
The Pokemon games have become easier with time, they even include tooltips and helps for people to remember the type chart more easily and to be able to train Competitive teams much more easily. People's response? It's still not easy enough. So fuck them honestly.