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  1. Zaius238

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Hey, I've just looked into this, Cambragol, and found that I downloaded the english translation in October 2. So I downloaded three different files (this wasn't a thing, then), since I opted in to the installation of the script patch.
  2. Zaius238

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    It's pretty cool that another party decided to translate this game just for others to enjoy it, unlike Shattered Destiny and other fan games that received a number of translations by the hands of its developers (not that it isn't equally cool, to release your own stuff for players of different...
  3. Zaius238

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I’m 99% sure they didn’t beat any of the huge mods for Fallout 2, as I doubt anyone would say the following, after finishing a completionist playthrough: “No significant project in the Fallout modding community got ever finished”. Is that a bait, because you can’t be serious??
  4. Zaius238

    Fallout 2 mod Fallout et tu - Release v1.11

    There’s a download link in this post: https://www.nma-fallout.com/threads/fallout-et-tu-release-v1-10.218045/page-99#post-4522276 After you finish the download, have a read: https://github.com/rotators/Fo1in2/blob/master/Fallout2/Fallout1in2/README.md#mod-installation
  5. Zaius238

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Ah, so that the .edg files work in-game, right? I had forgotten about them. I appreciate your clarification! I'm glad to hear that! That would've been a downer!
  6. Zaius238

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Hey, it might be a silly question, as most people seem interested in playing these games (generally speaking) in hi-res, these days. In this thread, it seems that Fallout_Boy, GrizzlyPA, Goat_Boy are making use of Mash’s hi-res patch features. While OMGitsJoemo has shared his interest in...
  7. Zaius238

    Fallouts 1 and 2: Is playing both equally a good idea?

    Hi. I'd take a different approach, if I were you. I'd put this on hold for now. You can give Et Tu a try after beating vanilla Fallout 1. I definitely wouldn't suggest using Et Tu for a blind playthrough. RP doesn't make subtle edits, so I'd recommend only installing things that could enhance...
  8. Zaius238

    New animations 2

    Huh?? That came out of left field, you never mentioned about this 'pistolero' boss, before... Not trying to be rude or anything, but you asked for main hero animation frames, you specifically requested it, multiple times, even. You don't think I have a magic crystal ball, do you now? Well, I...
  9. Zaius238

    New animations 2

    Wait, are you going to replace the default armor of the main character to have him equipped with the leather jacket at the start, then? If not, you'll experience crashes to desktop if you undress the character while he's holding these new pieces. Expect a crash whenever you try to put other...
  10. Zaius238

    Gambling In The Den

    Why don’t you change New Reno coordinates, so that it’s close to both Klamath and The Den? There’s the mod made by .Pixote., that replaces a lot of Fallout 2 maps. What if you ever wish to install it? While you could create two versions of your mod (to make it compatible), that’s extra work...
  11. Zaius238

    New to Fallout, Mod Recommendations

    Fallout of Nevada: There’s… how should I put it, vanilla edition? And there’s also Fallout of Nevada Crazy Edition (get this one). There’s an english translation available. Don’t miss the car, in one of the towns — either buy, or steal the thing. Like Fallout 2, it’s a big world, and you’ll have...
  12. Zaius238

    New animations 2

    Based on the sprite edit you've posted, you want to keep the style in the same vein of the original, and that's not a breeze. It's a tremendous amount of work, partner! If I may, I would suggest the following: It'd be far easier — a whole lot — to just create an image showing two pistols...
  13. Zaius238

    Question about increasing the companion limit in Fallout 2

    You asked me about ways of changing the party limit of Fallout Sonora, I mean you no offense, but that’s using cheats in this total conversion. Fallout Sonora and its expansion weren’t built for 5+ squad playthroughs, you’d have to make major changes to them to make them balanced for such a...
  14. Zaius238

    Question about increasing the companion limit in Fallout 2

    Have you tried saving in one of the slots, while you’re at the same map (same level, as well) where an optional companion is currently at, and making use of this: https://1drv.ms/u/c/4e41ff053a58084a/EUoIWDoF_0EggE49AQAAAAABQ6F06or-l4cNzHozMGws8Q?e=2mTM2j You can make NPCs follow you with this...
  15. Zaius238

    Question about increasing the companion limit in Fallout 2

    You could, because the charisma stat doesn’t affects the size of your party in the first game. In fact, there’s this minimod where you can enable a couple of things, such as infinite player party: https://github.com/BGforgeNet/FO2tweaks?ysclid=lzvpytbrxk946354519 Also: If you didn’t join any...
  16. Zaius238

    Fallout 1 sound fix for (14mm and .223 rifle modified)

    I found the fix posted by the OP, in the Drobovik Fallout Database: https://www.mediafire.com/file/7k0fug45lk6ajvx/FO1_pistol_sound_patch_by_Mutated_Mark.rar/file Extract the “FO1_pistol_sound_patch” folder somewhere, and take a look at the text file for the installation instructions.
  17. Zaius238

    Fallout 2 mod Fallout et tu - Release v1.11

    Weird how the big guys by the exit, in the first floor of the stronghold had their visibility toggled or never spawned in the captured Walkthrough. They all were there, armed to the teeth and awaiting me on the inside.
  18. Zaius238

    Fallout 2 mod Fallout et tu - Release v1.11

    I checked it a minute ago in Fallout CE, and there were 2 Super Mutants w/ Miniguns and 1 w/ a Rocket Launcher waiting for me in the stronghold, after I cleaned the area outside the stronghold and used the radio. It might be different in the Fixt mod, which was installed by the creator of the...
  19. Zaius238

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    So cool to see trash tier traits like Kamikaze being rebalanced DeKRuS! I’ve played your mod long ago, but I integrated it to Fallout 2. I just checked your github page, pretty cool that it’s available for Fallout 1 (Et Tu), and some other mods. :clap:
  20. Zaius238

    Days to find the water chip reset to 150 after loading a save.

    Oops my bad, I should have tried doing some tests, before posting. My apologies. This other thread points to the file I mentioned earlier, too: https://nma-fallout.com/threads/fixt-and-time-limit.205995/#post-4154553 But it only works partially, unfortunately! It triggers the cinematic...
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