Search results

  1. S

    More realistic Weapon Statistics - a call 'to arms'

    You're a real piece of work, gee, I love your language, you seem to like to write "fuck" a lot perhaps you're working under the misapprehension that it makes you look cool. Let's keep this civil, shall we? Anyway, a mod is a mod, there are inconsistencies in the Fallout canon, so if you want...
  2. S

    Fallout 3 - Wasteland Dancin'

    Loved it, kudos!
  3. S

    More realistic Weapon Statistics - a call 'to arms'

    I guess even the casual lurker like myself is aware that you think very highly about this project. Why so much hate? Everyone heard you bitching about canon, you're entitled to your opinion but others (even lurkers like yours truly) are entitled to think differently. Nobody is forcing you to...
  4. S

    So, uh, did anyone like it?

    Unless I'm mistaken you're not your mate's clone so perhaps you won't agree on everything. For the record I'm not even saying the ending is great, all I'm saying is find out for yourself.
  5. S

    What about dual wielding weapons????

    It sure does make sense for smaller weapons though. I guess we'll have to agree to disagree. Anyway, I'm not sure all this bitching around is helping the OP. Does anyone know if dual wielding could be implemented in game? Or better yet has anyone an idea about making that happen? A...
  6. S

    Iso: Public opinion on a change to stims

    I think using chems should cost APs. This way there would be a limit to the number of stims you could use at one time making the game more tactical without becoming too challenging. Plus it would be a great addition for players who don't spend all their time in VATS mode.
  7. S

    What about dual wielding weapons????

    You're cute with the quotations marks you know? So you dismiss my thoroughly pondered and insightful comment solely on the premise that animations didn't show the character using both weapons? Silly me, I always thought that having two weapon slots had something to do with having two...
  8. S

    The Tenpenny Lobby music is killing me

    Yeah, I have to turn the radio on every time I go in the Lobby to avoid going completely batshit over this. Disabling or changing music doesn't do the trick anyway.
  9. S

    What about dual wielding weapons????

    Fallout 3 is not about realism anyway so I can't see the point of the argument. You could dual wield in Fallout 1 and 2 by the way, I did it all the time; i.e. putting a gun in both my weapon slots so I could fire twice as much without reloading. In Fallout 3 it would be great if a mod could...
  10. S

    The Tenpenny Lobby music is killing me

    First post here. First of all I'd like to thank all the modders for their contribution in making the game so much better. I have a request and I hope this is the right place to post it. I'm irked by the crappy looping music in the Tenpenny lobby (where you can meet Gustavo and the Tenpenny...
Back
Top