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  1. Y

    Project FOMTOM

    To be honest, the very existence of F3C seems to indicate a lot of the mods I want to make are possible. If we are all in a sharing mood, a great number of other mods would speed my development, and I'm sure some of my work would help others (I plan to share how to's on every technique I...
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    More Melee Weapons

    The notion that people forgot all of basic technology is a little silly. Blacksmiths would inevitably show up, if only to start building the farm equipment for all those farms NMA keeps complaining is missing from the game! The schematics idea is build stuff quickly from things laying about...
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    Worldmap... is BIG.

    I'm a bit mixed at whether it is a good sign or bad. On the surface, it seems like the engine must have a built in max size of considerable dimension, which gives me hope that significantly larger maps than FO3 are possible. On the other hand, they only chose a small part of it for actual...
  4. Y

    Worldmap... is BIG.

    Er 8 times in each direction, so 64 times in area I should say.
  5. Y

    Worldmap... is BIG.

    So your saying the world map is roughly 8 times what it is in FO3, that is a lot of land!
  6. Y

    Project FOMTOM

    Being a programmer I know ambitious designs are dangerous, I also know that doing things at the right point in time take a lot less work than trying to fix it after the fact. Right now I'm setting up what I want to research, to me a complete design is important because I want to know what tools...
  7. Y

    Project FOMTOM

    No problem, I'll just keep chugging along, if it fails it is not like you've lost anything more than the time you spend reading these posts. Feel free to disregard! Also another reason I'm not taking on teammates, it really is my own time to waste.
  8. Y

    Project FOMTOM

    Okay, sections are going to be out of order for a while, as I'm cherry picking ones I want more feedback on first. Feel free to propose additions or ask clarifying questions, this is the time to make changes if I'm going to! SKILLS AND THEIR USES Gameplay is mostly expressed through how...
  9. Y

    Project FOMTOM

    I need the GECK for this to be feasible at all, if it is close enough to the Oblivion CS I think I'll have a shot. I do agree release details are important, and will be an important part of my early work. I do not want the installation process to be laborious (and will provide an installer)...
  10. Y

    Project FOMTOM

    I am considering a tech demo which will basically be Episode 1 light, but with all gameplay tweaks so I can test various mechanics out (and ask for more detailed feedback). The episodes are probably more for my benefit than yours, it lets me pace things a little bit and makes it feel less...
  11. Y

    Project FOMTOM

    Ya, episode one will probably take multiple months, but I have no life so I need a hobby anyway! I should mention episodes while I am at it: - The game will be broken up into ten episodes, each episode will be released individually. - Every two episodes, so Episode 3, 5, 7, 9, will be a...
  12. Y

    Project FOMTOM

    This thread is the temporary design doc for Project FOMTOM, initial discussion for which took place here: http://www.nma-fallout.com/forum/viewtopic.php?t=46660 I'll be posting excerpts from my design outline, eventually everything except the plot and content sections which contain spoilers...
  13. Y

    Total Revamp Ideas

    Deadline on setting is tommorrow, not getting too much feedback so currently I'm leaning towards my Midwest Scenario in the vincinity of Michigan. Lose the DC art to a degree, but probably gives the most flexibility in terms of lore (although Kansas would be just as good for that). If you...
  14. Y

    F3C - Fixing the Main Quest, a Discussion

    I think it will be hard to remake the main quest, everyone will probably have played through it by the time they play the mod, so by the time they come to F3C, even if you do a bang up job, they'll know the general structure... not have a feeling of suspense, and while they might appreciate your...
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    Total Revamp Ideas

    Decided to recreate some of my earlier post on setting discussions. Some examples: *** DC + North *** Borders are North Boston, West Pennsylvania, South Richmond. Major cities include NYC, Boston, Philadelphia, DC, Baltimore, Richmond. Geography is triangle shaped, fanning out from...
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    Total Revamp Ideas

    I'm working on a design doc, its meant as an outline that will get filled in with details as I commit to them, and then eventually when the project is on its feet it will be turned into a gamewiki. Working Project name will be Project FOMTOM, I'll start a thread under that alias when I'm...
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    Total Revamp Ideas

    Note, can tweak the assumption of 'three day journey per border' down to two (50x50) or one day (25x25). However, I kinda want to boost the scale away from being walked across in one day, since a common complaint is that you can walk from one end of Fallout 3 to the other in a relatively trivial...
  18. Y

    Total Revamp Ideas

    Good idea. More data on scale considerations, I'm working my basic unit of scale around the basic concept of the game, lonely wasteland where places take a while to get to. So calculation is part time and some estimation factors: = game day length: - 10 - 30 minutes per day...
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    Total Revamp Ideas

    I just lost an epic length post on this, grumble. Submit your ideas, try to include the following: - North, south, east, west borders... these define a rect on mapquest/google maps that you would like to suggest. - Assume I'm using art contained entirely within FO3, no new art. There will...
  20. Y

    destroyable buildings and object.

    I think applying it to all buildings is overkill, I am planning a script to do this for several locations in a mod I want to make... if I find a way to make it somewhat 'copy/paste'-able I'll release it out there. The problem is you don't just write 'boom' and things go flying, you need new...
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