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    Fallout 3 vehicles

    No, I'm agreeing with you. There should be a lot of cars around. I'm just saying that the good majority of the cars out on the streets and highways might be... A. Torched if they are close to ground zero of a nuke. B. Thrown around if they are close to the nuke. C. Crushed or otherwise...
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    Retreat option

    Typically most animals work on a flight or fight response. If they think they can win, or feel cornered they will likely fight. However if they feel overpowered they may flee. In the case of wild dogs, wolves and the like, gunshots might be enough to scare them off. An example would be if a...
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    Fallout 3 vehicles

    That's a valid point, there should be plenty of cars lying around, however nuclear explosions do a nice job of flinging heavy objects around like feathers. Your best bet to find vehicles intact would probably be in large car garages and underground parking structures which would most likely...
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    Fallout 3 vehicles

    This is true. However, you could drive it with enough practice behind the controls. Considering the modern day M1A2 Abrams has a 4 man crew consisting of a driver, a commander and 2 gunners. If you cut out the gunners and the commander, you can still get the thing moving. Not that it...
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    How good is Fallout Tactics' story?

    My take on the FOT judgment thus far is that the majority of the people here are following what a few more vocal people are saying about the game. Do you dislike the game because it is a poor game, doesn’t play well and is no fun for you… or do you dislike it because everyone else dislikes it...
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    Fallout 3 vehicles

    Haha, cuddlefuzzes... That's great. Probably the only vehicles that would survive the war would be most tanks, which I'd assume were converted to energy, or if not, were using the standard diesel turbines... which would definitely fortify the need to secure more fossil fuels... similar to...
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    Seeing How there will be less firearm ammo how about

    In the F3 FAQ it's said that the combos would be worthwhile in so far that you could attack 3 guys with 3 seperate punches for 3 ap each. So, use 9 ap total, or use the combo attack for a smaller amount of AP (say 5?) but you would suffer a penalty to hit them. So it would be either focus on...
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    weapons ideas

    I think something along the lines of having attachments that are more generalized for weapons would be great. Buy a piece of flint, or scavenge for it and use it to sharpen your bladed weapons. Or use radscorpion poison sacs to poison your weapons? Though the poison probably wouldn't be...
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    Retreat option

    I dunno, I think something along the lines of: "You have come across a group of highwaymen." 6 highway men pop out, you are by yourself (I almost never take anyone with me... less people to worry about) and they have a couple knives, maybe an smg and a pistol. You, however are in power...
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    Something perhaps lacking in the wildlife of Fallout...

    I agree, I don't think the outdoorsman skill was used quite enough in either Fallout. It proved useful for avoiding most encounters, but otherwise didn't seem to offer much else. I think it improved your travel speed, right? Ah well, I'd dig being able to setup camps, skin animals, track...
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    Something perhaps lacking in the wildlife of Fallout...

    Haha, I think that would have to be reserved for the evil crowd. Could you image the kind of karma hit you'd get for doing that? Heheh.
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    Something perhaps lacking in the wildlife of Fallout...

    Ever notice that all you really did was kill the rabid wolves, rad scorpions and rats then just move on? My thought was somehow adding another layer to the 'survival' aspect of FO by adding a limited (or not so limited) crafting system that would let you skin, carve and actually use some...
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    new critters

    Forgot, also something that would make sense is if at some point the smaller animals would just leave you alone. I don't see a lone rat (oversized or not) going after a guy with a rifle and combat armor. He'd probably look a little dangerous to the animal. Maybe if the player goes near the...
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    new critters

    What I think would be cool to see in FO3 is reuse of a few of the things from FO:T (Which I think is damned good for what it is, just not a traditional Fallout). Giant wasps, cockroaches, the bigger spitting roaches, these things were pretty cool. They also added a nice layer of variation...
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    Question about weapon mod (have an odd bug)

    Update: Problem solved! :D Turns out it was an error with the FIC program. If you set the weapon to have only 1 attack (single/burst only) it will automatically move that attack down from slot 1 to slot 2 if it's not already there. This causes Fallout 2 to assign a 'no use' fire mode...
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    Question about weapon mod (have an odd bug)

    My problem... I have a modified weapon (Hunting rifle and scoped rifle) that isn't acting how it should. Namely, there is no fire sound and it has an extra 'empty' attack. The lack of sound is odd considering it has a sound id (71 I believe). Now the extra attack is really getting me. I'm...
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