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  1. Magnus

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    If you really want to go out of your way to break your game and get endless money by exploiting metagame knowledge and farming that Trader Willy encounter - go ahead. That's no problem. The problem used to be that you could do it in New Reno by letting mobsters kill gang members for you, and New...
  2. Magnus

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I haven't changed caravan encounters at all, because I wasn't familiar with them at that point and the way they're coded isn't exactly intuitive. I agree they shouldn't be that well armed at that point in the game, what you're describing sounds more like a San Fran encounter. Where did you take...
  3. Magnus

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    Spaces after the last character in a line.
  4. Magnus

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    You need to remove all trailing whitespaces in every line in the script.
  5. Magnus

    Improved Scripting Tools (SSL+ and Script Editor)

    You should FORCE this option ON and remove it from the settings. Having people conform to the "new" SSL standard is a good thing, otherwise we get into language version hell like Python and Javascript.
  6. Magnus

    FO2 restoration project seems to have some old bugs that arent fixed...

    Use XVI32 to edit their proto files directly. And yes, don't put the base critter protos anywhere in that folder. As for your earlier question if there's a way to change critter armor easily: No, there isn't. You need to give it a different proto that has the stats and graphics for that armor...
  7. Magnus

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    The sfall devs sometimes forget that not everyone looks at the sfall source code for documentation. I guess the string parameter is the name of a recruitable NPC, so "Sulik", "Vic" etc, and possibly "MacRae" for Cassidy.
  8. Magnus

    Fallout 2 mod Skipping the temple of trials

    The DDraw.ini from the Restoration Project has a line that says ModifiedIni=42. This will trigger the RP's big red sfall warning message if you try to launch the game without it. However, I've gone through the entire sfall source code and found no references to this ModifiedIni setting. So it...
  9. Magnus

    Mutated, Engineered and Augmented Mods...?

    Ah you might wanna lay off the Jet for a while there lad, it doesn't seem to be very good for you.
  10. Magnus

    Fallout 2 mod How do you mod perks?

    You need to download the sfall modders pack. It has a perks.ini in a folder I believe is called Configuration files.
  11. Magnus

    FO2 restoration project seems to have some old bugs that arent fixed...

    It happens occasionally if you have the HtH Evade perk. With a full AP bar and good Unarmed you can get around 30 AC from that perk alone - add to that your natural AC and that of the armor and people will start running when they see you. I first noticed this when I modded Psycho to give you AC...
  12. Magnus

    Fallout 2 mod Skipping the temple of trials

    You should probably use the ScriptEditor that comes with the sfall modders pack to compile scripts. The thing that comes with the mapper and the RP sources is quite old.
  13. Magnus

    FO2 restoration project seems to have some old bugs that arent fixed...

    There is one other quirk of their AI: They will always try to equip a weapon that does Explosive damage, if they have one. Since the Flamer does Exp damage for some reason, this could be why he switches to it instead of trying to punch you. I'll do some testing on him and see if changing the...
  14. Magnus

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    You MUST use the default damage formula, the installer will force the relevant variable to 0 in your ddraw.ini. You will get big trouble if you don't. The installer should detect newer versions of sfall and recommend updating the ddraw.ini, but not the dll. Option 2 I believe that is. Read the...
  15. Magnus

    Fallout 2 mod What is your favourite ammo mod?

    Listen, buddy, you don't need ANY of those fancy DT-reducing formulas. The default Fo2 damage calculation formula is fine as it is. You just need a mod that changes the ammo values so they work as intended. You need MY mod.
  16. Magnus

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    You can't uninstall the mod without breaking your savegames to some extent, all the visited maps and global vars are a part of your saves. It depends on how much those maps and scripts are changed by the mod. In the SAD case, all the bots would still be hostile. Like I said I haven't tried this...
  17. Magnus

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Ah, that makes sense. No, there's no early limit, but I just run away if I meet him that early, unless I'm going melee or unarmed specialist (which probably means I'm playing with IN<4). I mean, if I didn't tag any relevant combat skills, why should I be expected to win that fight? The later...
  18. Magnus

    FO2 restoration project seems to have some old bugs that arent fixed...

    Wait, he has the flamer in the first slot? That at least explains why he won't use it. It should be in the second slot or it won't be considered "equipped", and critters are very reluctant to change their equipped weapon. They seem to only do it if they run out of ammo for their current one, but...
  19. Magnus

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I haven't tried this mod, but since it's based on an earlier version of my own, I'm guessing it probably also makes it so that not every random encounter is winnable. That's a big step away from regular Fallout 2, where the player can stomp all enemies with little investment. You can no longer...
  20. Magnus

    FO2 restoration project seems to have some old bugs that arent fixed...

    I told you, it's the AC. Try playing with the HtH Evade perk and you'll notice this with other critters than just Darion. Or mod a Fruit to give you +50AC, munch some and you'll see. I'm guessing someone ought to have a look at his AI.txt then. He shouldn't have the runaway threshold that high...
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