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  1. Magnus

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I'm almost certain they do not work out of the box, but you might be able to recompile them with new headers. Personally I like to give Miria a truckload of armed plastic explosives before I sell her to Mordino, but whatever starts your Highwayman.
  2. Magnus

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    The various spouse mods have never been a part of the RP, and are not compatible these days (although they used to be). Appearance mod for the hero is easy to put in. Just some art folders and the rest should be handled by sfall. Worldmap too. I think the Goris animation is just an edited...
  3. Magnus

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I could try to help. What parts of the RP are you interested in?
  4. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    Okay, but finding Navarro before Vault 13 is still playing the game arse about face. Your character gets so many clues to go from Vault City to NCR, they'd have to be either stupid or have given up on Arroyo if they don't go there.
  5. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    Getting the Xp reward from Gruthar for fixing the voice module starts a timer of two weeks. When those two weeks elapse, IF Schreber is not dead, the massacre will happen.
  6. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    I just checked DUDE_OBJ.ssl and Schreber's script. Looks like killing him sets a Gvar that is checked for whenever the timer to trigger the sequence (or Goris' disappearance) is supposed to happen. Personally I would rather make it disable the timer entirely, but there you have it. So I guess I...
  7. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    No, you have a two week window afterwards, Killap confirmed it. But if you ever return to Vault 13, things get iffy.
  8. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    And how would I find San Fran without the survey map from the Military base, which only Goris can tell me about?
  9. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    How the hell would I kill the Dr. or even know about Navarro before I met the Deathclaws?
  10. Magnus

    Fallout 2 Restoration Project, how do I save Vault 13/Smart Deathclaws?

    I remember finishing Vault 13 as a stupid character, and pumping the gas to Navarro so I could kill Schreber (I had tagged Repair and actually managed to get it high enough to get the car), but even after I did, when I returned to V13 I got to see the massacre. But I had Goris with me the whole...
  11. Magnus

    Is Jinxed overpowered?

    I'm the sort of guy who likes bursting a Bozar two or three times per round. Add the Sniper perk to that and you don't need eye criticals.
  12. Magnus

    Is Jinxed overpowered?

    Not as broken as Gifted or Fast Shot, but definitely awesome for melee characters. I think it's a fine trait.
  13. Magnus

    Highwayman trunk thingies

    According to the devs, the Highwayman was originally supposed to have an entire fusion reactor lodged in the back, to explain why it didn't need fuel. Later they decided to make it refuelable with energy ammo and give you a trunk for storing stuff instead, so the reactor was scrapped, but the...
  14. Magnus

    a question about enclave

    The Navarro troops carry Money with them. And if the Nuka-vendors were built pre-war, why would they accept post-war money? No, I'm pretty sure the coins we see are actual pre-war cash. The Enclave probably mints them.
  15. Magnus

    a question about enclave

    Don't forget about inflation. If we take the Nuka-Cola for example, it costs $1 in vending machines, but sells for $3. That suggests a tentative 300% inflation since the vending machine was built. So when he says you have to work for 510 years it's just because money's a bit tight these days...
  16. Magnus

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Dude, they straight up hand you an M72 Gauss rifle at the end of the game. All that's missing is if they give you a car and one of the bosses is a Deathclaw.
  17. Magnus

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I've only played Clear Sky, but what I did there was to farm AK's in the military base in the Cordon. The soldiers respawn when you reload, and their AI is so heavily bugged that they can't see you if you approach the base from the back. You can just walk in and gun them down. So I did that a...
  18. Magnus

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I know, that's why I said candidates. It would be a simple task to change the few encounters where these weapons appear, so that you pretty much only find those weapons in shops (or in San Francisco, where the economy breaks down beyond repair anyhow). I've done it to the Pancor and Bozar in...
  19. Magnus

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I'm also correct about 1 in 20 not being the same as "after 10 on average". One way to deal with this is to make those encounters so dangerous that, by the time you can handle them comfortably you already have much better equipment than money can buy (bozar, power armor, etc). This at least...
  20. Magnus

    Why are there are so many mods for Fallout 2 but no mods for Fallout?

    Fallout 1 has a lot of unfixable engine bugs (at least, it did last time I looked at it, but sfall has come a long way since then), and a lot of limitations - no items can be added, no new cities, etc etc. And as you said, Fallout 2 is better.
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