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  1. Hardboiled Wanderer

    Project Van Buren

    Indeed. Level and encounter design in a game that utilizes two combat systems (that are also interchangable) is a challenge. In fact, I consider it far more challenging than just TB -> RT system/rules conversion. Regarding your suggestion - yes, that is definitely a way. I'd personally like to...
  2. Hardboiled Wanderer

    Project Van Buren

    Well, it's probably just me being an annoying purist when it comes to system design. Let's assume we leave equip animations in RT. There isn't actually anything bad happening in RT as a result. Say you're attacking a creature, hit the pause, open the inventory, equip a different weapon, close...
  3. Hardboiled Wanderer

    Project Van Buren

    It may serve well for your argument, yet this oversimplification is not quite the entire picture. There is a difference between, as you put it, frenetic thrill of more action-packed crawling games where a skill (quick eyes & hands, reflexes, acting under pressure) is what creates the player...
  4. Hardboiled Wanderer

    Project Van Buren

    All due respect, at this point I'm not interested in blabbing about how it can't or shouldn't be done. If you think having two combat systems is a bad/useless/impossible thing, I respect your opinion, yet I don't agree with it and I'll keep on working according to my preference. I already...
  5. Hardboiled Wanderer

    Project Van Buren

    Thank you. The combat is still pretty clunky but it will get better, I just a need a solid and properly tested base to be able to build upon it.
  6. Hardboiled Wanderer

    Project Van Buren

    Also, I assembled a very basic turn based combat logic. It's still buggy as hell but it's a start nonetheless.
  7. Hardboiled Wanderer

    Project Van Buren

    The base system was there for a while, I figured it out almost a year ago from the function names I found in the demo's binary. Combined with in-game analysis, it's quite apparent how it all works in the background even though I can't see the original code. Details like animation queue being...
  8. Hardboiled Wanderer

    Fallout 2 mod Fallout: Yesterday

    In the original design, there was also an option to cut him down so he would fall really bad (he was supposed to be hanged on a windmill - or a scaffolding, but windmill is mentioned more times) which would seem to the player as a certain death, given the height. Then, after going down to see...
  9. Hardboiled Wanderer

    Project Van Buren

    Only labor is making things.
  10. Hardboiled Wanderer

    Project Van Buren

    That would be true if I cared for revenues. The thing is - I don't. The goal isn't to please my greed, the goal is to make something I believe deserves to be made.
  11. Hardboiled Wanderer

    NMA: ATOM RPG Trudograd Review

    Well, Van Buren would have been the first Fallout game to offer accurate armor/clothing rendering thanks to Jefferson engine, which alone would have been a huge step forward in terms of immersion in this game genre and I suppose that's just about as far as I would like to push it. I know this...
  12. Hardboiled Wanderer

    Project Van Buren

    I think Chris' way of putting it says it all - it had so much potential. And that's precisely what Van Buren is - a design with great potential. Whether BIS would be able to hold up with that "overwritten" potential during its execution or not, that'd be merely a speculative discussion of no...
  13. Hardboiled Wanderer

    Project Van Buren

    Yeah I mean it's kind of weird that he completely ignored WL and switched towards Van Buren this way, despite the fact he worked on WL2 (and initially even on WL3 I think?) and most would expect, you know, at least a word of appreciation for a title he's credited for. Interesting indeed. As for...
  14. Hardboiled Wanderer

    Project Van Buren

    I mean Wasteland 2 and 3 are pretty much their own things, I don't quite understand the comparison to Fallout. Aside from the post apocalyptic setting (which is in detail still a lot different) and maybe some cross-references in Fallout and Fallout New Vegas, they have nearly nothing in common...
  15. Hardboiled Wanderer

    Project Van Buren featured in PC Gamer

    I agree with you, I think that if someone has the skills, it's far better for them to use those skills to move the industry forward, make something new, experiment, bring something innovative. I believe there's a lot of new ways RPGs in particular can be implemented these days, having the tech...
  16. Hardboiled Wanderer

    Project Van Buren featured in PC Gamer

    Alright, I misread your point before, kinda assumed a great deal of sarcasm in it for some reason, my mistake.
  17. Hardboiled Wanderer

    Project Van Buren featured in PC Gamer

    So basically you're implying that a few thousand people shifting their interest towards the fan made project, such as total conversion mods and even standalone games made upon the classic titles, usually made under fair use which isn't against the law per se, is a significant threat to the...
  18. Hardboiled Wanderer

    Project Van Buren featured in PC Gamer

    Very good reading, thank you.
  19. Hardboiled Wanderer

    Project Van Buren featured in PC Gamer

    What is that about FOnline being taken down by Bethesda anyway? Asking out of curiosity because I've never heard of it. Cvet still actively develops FOnline engine and as far as I know there's a bunch of old distributions still running out there.
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