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  1. Hardboiled Wanderer

    Nope, sorry, I don't have any spare time to maintain a community like that. I post updates on my...

    Nope, sorry, I don't have any spare time to maintain a community like that. I post updates on my Twitter from time to time, and that's about it.
  2. Hardboiled Wanderer

    Project Van Buren

    Yes, I managed to gather some of the design documents that are not publicly available from the original designers. Fort Abandon, for instance, was designed after one such document.
  3. Hardboiled Wanderer

    Project Van Buren

    It's not that easy. These animations were made for this skeleton, they are properly timed and they blend together without software blending, which means they are frame-safe. Development is now far beyond the point where I could employ different animations.
  4. Hardboiled Wanderer

    Project Van Buren

    Added and updated some of the shaders and effects (highlighting, selection, etc.)
  5. Hardboiled Wanderer

    Project Van Buren

    I wish I could answer that question.
  6. Hardboiled Wanderer

    Project Van Buren

    Experimenting with Vault tiles and interior lighting.
  7. Hardboiled Wanderer

    Project Van Buren

    Spent a few days refining the automated collision setup system. The whole system, along with building-story fade and context-menu features is heavily dependent on mesh/material setup of the geometry, so I was pretty scared it'd turn out error-prone and time consuming to fix on spot. I've made a...
  8. Hardboiled Wanderer

    Project Van Buren

    I don't suppose there's much I can say to that. I totally get the skepticism, so I'll leave you to it.
  9. Hardboiled Wanderer

    Project Van Buren

    I wouldn't say I'm disappointed. Maybe I was for a while, but more than disappointment I felt fear of what the fans would make of this change. Turns out a vast majority preferred stylish graphics over the realistic take I forced into it before. And I'm glad for that, because I myself love the...
  10. Hardboiled Wanderer

    Project Van Buren

    Might as well add a tweaked version of the last one, but it's a minor difference really
  11. Hardboiled Wanderer

    Project Van Buren

    The only thing I can say is that I'd indeed like to, the way this project is developed aims to achieve production-ready framework. I can't promise it, I can't predict it, I can only work towards it. Current development iteration began circa 6 months ago. Everything before that point was a trial...
  12. Hardboiled Wanderer

    Project Van Buren

    Thank you. I don't really need money for the project so there is no point in donating. Furthermore, there are two more reasons why I ruled out this options in the past: Someone could very well consider any type of income produced from this project, in whatever form or for whatever purpose, as...
  13. Hardboiled Wanderer

    Project Van Buren

    No more than 5%
  14. Hardboiled Wanderer

    Project Van Buren

    Thank you. After a long time, I can finally say I've achieved the feel and style I always wished for.
  15. Hardboiled Wanderer

    Project Van Buren

    Art Showcase #1
  16. Hardboiled Wanderer

    Project Van Buren

    I don't see what is so interesting about that question, but I'll leave you to it :D The difference is that the design documents, as their definition says, contain design outlines, ideas, suggestions, a lot of descriptive elements to give other developers a better understanding of the designer's...
  17. Hardboiled Wanderer

    Project Van Buren

    Well you seem to miss what I said about the sharing thing :D I was asked not to share, so I can't even if I wanted to.
  18. Hardboiled Wanderer

    Project Van Buren

    Well I'm not sure what source files do you have in mind, but we do not share anything with each other. I was told not to share any material I've aquired from the original devs, and I'm pretty sure Hexer did sign up to the same kind of deal in case he's aquired some too. Besides - it is apparent...
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