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  1. Hardboiled Wanderer

    Project Van Buren

    Alright so lets look at it from a different angle. FOnline and Fallout Ressurection uses almost all of the FO1/2 assets (I know there are just sprites, but even those are regular assets) , which are under Bethesda's ownership just as games themselves. I see no protests from Bethesda, just as I...
  2. Hardboiled Wanderer

    Project Van Buren

    Well, those assets I use are mostly placeholders, which means, they will be replaced once a proped art work is done. Model above is your work, even thought it is based on some FO3 meshes. I would really want to see how Bethesda would prove you or me that some meshes are theirs, as in my case...
  3. Hardboiled Wanderer

    Project Van Buren

    I am using a few NV assets, even some FO4 ones, and I have Shady Sands and Hub models from those contributors you mentioned, but those are not much of an use to me for, not for Van Buren at least. I was actually interested in one particular model: I would change a few things but it is a nice...
  4. Hardboiled Wanderer

    Project Van Buren

    You worked on The Story mod? And you just worked on it or are you, by any chance, a Slovak guy who started it? :D I have been trying to contact him for some nice assets they created
  5. Hardboiled Wanderer

    Project Van Buren

    About Project V13, there were two projects of this name, and none of them got cancelled due to trademark issues, at least not directly. First Project V13 was part of the Interplay's deal with Bethesda, but as it was not developed in agreed time (three years I think), so by long court process, it...
  6. Hardboiled Wanderer

    Project Van Buren

    I am actually prototyping combat system now. Its pretty basic now but it is moving forward at good pace. Yes, you will be able to choose combat type. I cant tell you all the details right now, like whether your choise will be changable during combat or not, as it will require some prototype...
  7. Hardboiled Wanderer

    Project Van Buren

    Placement is mostly the same as in original Van Buren demo, you can refer to this screen: I just didnt want to add placeholders as I was working on this whole day and frankly I've got enought :D All texts and content will be rendered in-game, so... no need for adding them onto this image...
  8. Hardboiled Wanderer

    Project Van Buren

    Never was much of an artist, but since I have to make most of the things myself, I tried some UI work. Would appreciate feedback on this one :D This is Inventory Menu
  9. Hardboiled Wanderer

    Project Van Buren

    Distant view of New Canaan
  10. Hardboiled Wanderer

    50 Minutes of 76

    So now the "Butcher Pete" nickname for that scum Hines turned to be more accurate than ever. Thank you for ruining this franchise Bethesda, wish you a fast bankruptcy.
  11. Hardboiled Wanderer

    50 Minutes of 76

    They may originate in Vault 87. Doesnt really matter now tho, with BoS included, their "lore" suck already.
  12. Hardboiled Wanderer

    Project Van Buren

    Road to New Canaan, Great Salt Lake, Utah (early concept)
  13. Hardboiled Wanderer

    Project Van Buren

    You have actually argumented against yourself with these statements. Enclave "wanted" to travel through space, though they ended up with testing prolonged isolation in Vaults and experimenting with several "space vehicles" when they took control of Bloomfield in 2076. As they were still very far...
  14. Hardboiled Wanderer

    Project Van Buren

    1.The playable demo is the most probable option, mainly for having a good feedback. Since it is fully community fan-made, and thus non-commercial product, I have no interest in hidding things from you all as I would be in case of proper market release. 2.No. This concept was created while Chris...
  15. Hardboiled Wanderer

    20 Years of Fallout

    Good reading indeed, thank you
  16. Hardboiled Wanderer

    Project Van Buren

    Thank you for your kind words. You are totally right, enjoying and having fun is the core element in development. I cant even remember the last time I was that happy and proud of my work like when I finally finished animation blending to my liking :D I was quite demanding about how it is...
  17. Hardboiled Wanderer

    Project Van Buren

    Not remake, finish it. I know it sounds crazy and the the actual probability is converging to zero. Since I have finally found out who has the code and tools for it, I am gonna TRY to convince them to let us use this 17 year old piece of commertially useless and unfinished engine. One thing that...
  18. Hardboiled Wanderer

    Project Van Buren

    Divide et impera, my friend. Game development is just the same - you have to divide the problems and solve them one by one, from those elementar at first to those more complex later. Thinking about whether or not having a voice acting, or any other late-production matters is just out of place...
  19. Hardboiled Wanderer

    Project Van Buren

    Well to be honest, if I had bought every asset I use, it would be much higher price indeed :D Maybe around 500-600€. Nowadays it is a little over 120€, as I have recently bought some Quixel assets. However, I am still talking about generic assets only. I am missing a good artist, though during...
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