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  1. Femic

    Using the BIS mapper to edit/create a new proto.

    The game is installed here... E:\Fallout2 I've created these directories inside the root game folder... \dev\proto\critters My mapper2.exe is located here... E:\dev\Tools\BIS mapper patched (+complementary ressources)\BIS mapper\...
  2. Femic

    Fallout 2 mod Fallout et tu - Release v1.11

    @SorgFall how about creating something like a prequel for Fallout 1 where the story of the cut content is explained? I'd be glad to help you learn modding.
  3. Femic

    Whats the in game tile size?

    @.Pixote. Did you create the image?
  4. Femic

    Fallout 2 mod Thinking if will be a boss or a companion

    @max demaio did you adjust scripts.lst and scripts.h?
  5. Femic

    Fallout 2 mod How to make Dialogue Background change for Companions

    You're welcome. I'm glad I could help. In file DEFINE.H beginning at line 152 to 171 you'll find every background used inside the game. #define BACKGROUND1 (2) // rstymetl #define BACKGROUND_HUB (3) //hub.frm #define BACKGROUND_NECROPOLIS (4) //necro.frm #define...
  6. Femic

    Fallout 2 mod How to make Dialogue Background change for Companions

    Can you show me your script Goat_Boy? Maybe I'll manage to find the error. Let me explain you how line 342 in KCSULIK.SSL works. start_gdialog(NAME,self_obj,4,HEAD_SULIK,PartyMemberBackground); When you hover over "start_gdialog" it says following: void start_qdialog(int msgFileNum...
  7. Femic

    Fallout 2 mod How to make Dialogue Background change for Companions

    It should be this line (342) where you define Suliks talking head and backdrop (KCSULIK.SSL). start_gdialog(NAME,self_obj,4,HEAD_SULIK,PartyMemberBackground); If you right click at the macro "find_party_background;" on line (329) in the Sfall Script Editor and select "Go to declaration" or...
  8. Femic

    Fallout 2 mod RPU - Talking Heads Addon

    Thanks man. Your talking heads are truly high quality. My guide isn't yet :D
  9. Femic

    Fallout 2 mod RPU - Talking Heads Addon

    Awesome work! Please teach me how to make them and I'll put a tutorial in my Fallout 2 modding guide.
  10. Femic

    Fallout 2 utility Femics Fallout 2 Modding Guide

    Hello NMA. I would like to present you my recently started project - Fallout 2 Modding Guide. My goal is to gather every knowledge ever released about Fallout 2 modding at one place. The guide is still a draft and far away from being complete. I think it will always be work in progress...
  11. Femic

    Fallout 2 mod Fallout: Yesterday

    @hexer I wish you all the best and good luck for the mod. May it appear soon and in full glory.
  12. Femic

    Fallout 2 mod Fallout: Yesterday

    Watch this and decide for yourself.
  13. Femic

    Fallout 2 mod Fallout: Nevada (extended)

    Upload the image to a imagefilehoster. Then use the imagebutton and copy the url to your uploaded file into it.
  14. Femic

    Femics Questions & Answers Q&A

    Is there a way to to put two files, e.g ssl and msg file, beside to each other inside the sFall script editor?
  15. Femic

    Femics Questions & Answers Q&A

    Omfg! It worked! Thx @Zorchar. The code looks like this: variable item_pid; variable item; item_pid = random(0,2); // 1,2? 0,2? if (item_pid == 0) then item_pid = PID_NUKA_COLA; else if (item_pid == 1) then item_pid = PID_COOKIE; else if (item_pid == 2) then...
  16. Femic

    Femics Questions & Answers Q&A

    Now that the script works and the player receives 20 caps and a Nuka-Cola, I want to alter the object selection. I already changed this line: item_caps_adjust(dude_obj, 20); to this: item_caps_adjust(dude_obj, random(1,20)); Now the player receives a random amount of caps between 0 and 21. Is it...
  17. Femic

    Mutants Rising team needs help with scripting. Apply!

    I'm a bloody noob in Fallout scripting but I am willing to help and could give it a try.
  18. Femic

    Femics Questions & Answers Q&A

    Thx @Lexx I wrote it like this: procedure use_skill_on_p_proc begin variable training_anim := ANIM_kick_leg; variable sound := sfx_build_char_name(source_obj, training_anim, snd_contact); if (action_being_used == SKILL_REPAIR) then begin reg_anim_clear(source_obj)...
  19. Femic

    Femics Questions & Answers Q&A

    I want to script an event where the player uses the science skill on a nuka cola vending machine. After the fiddling animation the player should perform a kick animation and receive 20 bucks and a nuka cola. My script looks like this: #include "..\headers\define.h" #include...
  20. Femic

    Fallout 2 mod Crash when in combat in New Reno (5 mods in description) PROBLEM SOLVED

    Hi, take a look here https://www.nma-fallout.com/threads/looking-for-list-of-fo2-crash-codes.220954/
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