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  1. X

    New Fallout 2 animations (sniper, wakizashi, etc)

    Yes, unfortunately.
  2. X

    The "Bald Dude" Mod!

    Or, incidentally, since Mr.Wolna left and his gray leather armor critter was never released, i have plans to make that critter myself for sometime now. I'll still make (first) the 'evil cassidy' rifle set but you could wait until i also make the other one and there would then be no need for you...
  3. X

    New Fallout 2 animations (sniper, wakizashi, etc)

    While the coughing sounds good i'm not too fond of the idea, i see it as a tough rat street kid who smokes and shoots whatever he can get his hands on better than a lot of adults... (in fact, if possible, i would like to make knife animations for a kid critter) but this version is not final or...
  4. X

    Scenery stuff and such...

    Looks much better now. How about making the gray-ish metallic parts somewhat rusty and change those pink tones on the lower part a little?
  5. X

    New animations 2

    A little 'fix'.... while working on this particular animation for the bald dude, i noticed that it was teeming with holes, i mean, there's always a hole here and there in some animations but this one was really damaged so i decided to fix it. --- --- Here's the FRM...
  6. X

    New animations 2

    I thought you were the author since you were the one who provided the link some pages back... but anyway, yeah, that pack of numberless male jumpsuit animations seem to be, reasonably, a combination between the original numberless npc animations and the rest of the sets are 'painted' ones, but...
  7. X

    The "Bald Dude" Mod!

    That's good to know, one less thing to worry about then. It is indeed. :) Also, damn! you just creamed through that minigun set... Wasn't that "Explode head" death animation by Mr.Wolna done using a custom critter he was making? that gray leather armor? I'm getting a bit confused...
  8. X

    New animations 2

    Yeah, it's lacking shadows/depth. I didn't want to say anything but so does a lot of the animations of the male numberless as well... :shrug:
  9. X

    The "Bald Dude" Mod!

    All right, but hmmm... you didn't answer my question there. :look:
  10. X

    The "Bald Dude" Mod!

    ^Ok, i'll elaborate a little: i have checked the sets Gr1m Reaper has uploaded and they're flawless, and although i haven't yet checked the ones you just uploaded i'm sure they are as well, what needs to be checked (and corrected if necessary - hopefully not-) is the following: 1- The...
  11. X

    The "Bald Dude" Mod!

    A week? no .Pixote., two perhaps, but i don't think it would be possible to finish it within a week, not so much because of the 3 final sets but because there should be a final 'triple-checking and correcting' stage.
  12. X

    New animations 2

    LOL :lol: :clap:
  13. X

    New Fallout 2 animations (sniper, wakizashi, etc)

    Thanks, but this stuff is really long so i guess i'll be doing them very slowly every once in a while.
  14. X

    Fallout: New Vegas interviews

    But in the end, they didn't, and that's what matters. Fallout 1 could've easily had a mutated talking racoons town too, it didn't.
  15. X

    Fallout: New Vegas interviews

    Never said that. Just quoting someone else and agreeing with it (to a point, i must clarify though, to avoid falling into broad generalizations, that i don't think all fallout fans will accept everything).
  16. X

    The "Bald Dude" Mod!

    I'm not sure what you mean with the waiting part, this critter is an NPC i made some time ago, it is not part of the bald dude pc player character.... meaning no rifle set is being made for it (but, it could be done...). Also, i made another, very similar NPC, that do have rifle set, i named...
  17. X

    FO2 Mods Update

    Lol indeed. :lol: Nah, but don't give such fool a second thought, Dude101, we know where the stuff comes from, and that is what matters. :)
  18. X

    Fallout: New Vegas interviews

    Heh, someone once posted this at a thread in the modding forum (also in regard to some unfitting, silly visuals): Didn't fully believe it until this thread. :( :shrug:
  19. X

    Fallout: New Vegas interviews

    The CL's roman-styled visuals do not look just a bit different, they're completely silly and unfitting. Also, why does it have to be (according to you) an absolute choice between regurgitated old and tired content (factions), and new content that is perhaps good but has silly, ridiculous...
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