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    F2 : Alternative Life Mod

    No problem :) But for create english version i need katja.msg, ian.msg and tycho.msg. I have only russian variant of this files :-/
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    F2 : Alternative Life Mod

    Ooops... I say - my english is broken :) Katja not will be in F2:AL. NPC Mod for Fallout 1 is other project. Chage armor, level ups and combat control in Fallout 1. This mod just will be included in archive with F2:AL.
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    F2 : Alternative Life Mod

    Wow :) Not so quick... Need man who correctly translate mod. Because if I will be translate it's will be LOL mod :) My english is broken. And translate text for more than 80 NPC's and more than 30 computers - it not easy work. PS: In archive with F2:AL will be little bonus. NPC mod for...
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    F2 : Alternative Life Mod

    Hello! I finish work above greater mod. In it many new locations, NPC and quests. Two alternative ends of game. At moment mod in Russian. If community of nma-fallout.com it will be interesting I shall find the person who will translate all on English. Some screenshots(in Russian too)...
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    the car and the raider's base

    After "remove_party()" pointer "Myron_Ptr" no more actually. It's just define of party_member_obj(myron_pid). It's reason for incorrectly work of this code: party_remove(Myron_Ptr); destroy_object(Myron_Ptr); PS: I use "move_to" and "critter_heal' instead of...
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    the car and the raider's base

    if (Myron_In_Party) then begin gfade_out(ONE_GAME_SECOND); item_caps_adjust(dude_obj, 1000); set_merk_status(MERK_STATUS_PLEASED); if (critter_is_armed(Myron_Ptr)) then begin inven_unwield(Myron_Ptr); end...
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    the car and the raider's base

    Just replace code to: if dude_elevation == 0 then start_hex_car:=CAR_RAIDERS_CAMP_HEX_NORMAL; else start_hex_car:=CAR_RAIDERS_CAMP_HEX_SECRET; if (is_loading_game == 0) then Check_Create_Car(start_hex_car, dude_elevation) if (is_loading_game == 0) then begin if...
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