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  1. J

    Thread of weirdness in sfall scripting

    An addendum to the last point, though it doesn't strictly have to do with sfall scripting, here's why I think you shouldn't do anything with button procedures other than setting variables: There's probably a lot of big mods out there using button procs to do a lot of involved stuff, which I...
  2. J

    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    just phobos ;). But yeah, in general a debug log would be infinitely preferable to an error address, but I can hardly expect non-modders to have something like that handy. Yeah, all of this makes sense because the looting doesn't apply to party members (don't want to force the player's team to...
  3. J

    Thread of weirdness in sfall scripting

    Use this script to list weird behavior in sfall scripting so those generations of FO2 modders coming after us can benefit. 1. Halted script execution: as phobos explains here, some functions apparently cause frames to be skipped, meaning that anything which relies on a single frame for...
  4. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Um, as for the RP related stuff I'm deferring to NovaRain. It seems that you've gotten a step further as in the menu loading correctly, but the buttons aren't loading probably because of an error in attaching a procedure (if you have debug running the log would tell you that) to the button...
  5. J

    Stuff for define_extra.h

    Here's something for the more eccentric modders out there: Know how there's only one unused stat for critters? Well, what if you wanted to add a few more; you would have to make room right? Well, not necessarily. STAT_unused accepts an integer of any size, meaning you can stack multiple values...
  6. J

    Fallout 2 mod Inventory Sort Buttons Mod

    You should just put the contents of the mod folder in your game/mod folder (i.e. the folder containing the executable you're using). The reason you're not getting any buttons is (I think) that you didn't place the PCX folder correctly, which means the button graphics aren't being found. So what...
  7. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Turns out obj_is_carrying_obj is a 3.6 function, so yeah, having sfall 3.6 is a req. Sorry about not mentioning that earlier, @Drobovik :look:. But I assume that @NovaRain at least definitely has the latest version installed, so that still doesn't solve anything there...
  8. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Ok, the problem seems to be this setting in the hi-res setting: UAC_AWARE=0 which for some reason causes the mouseclick hook not to run (meaning the buttons don't work), and get_screen_width to return 640 even if that isn't the width (meaning the buttons end up in the wrong spot). Setting it...
  9. J

    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Thanks for the report. Did some testing myself but couldn't find any bug. Either it's a conflict with phobos's mod or it's something horrible that lingers on and is hard to test lazily...
  10. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Really weird, I've tried out all kinds of different sfall and hi-res mod settings, but haven't gotten it to not work as intented with windowed 1024x768. Could you maybe post your settings for ddraw.ini and the hi-res mod so I can try it out?
  11. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Weird, I tried it with the high resolution patch (v. 418) at 640-480 and it worked just fine... anyway, I updated the mod to 1.2 and now it should be compatible with all possible resolutions. Could you maybe try it again with this version just to be sure?
  12. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Ah right, yeah, I'll try and make it compatible with hi-res mod later today. At least, I assume you mean you're playing with different width dimensions and not 640-480 windowed? Cause if it's the latter it should just work... regardless, it's a stupid oversight on my part not to test it out with...
  13. J

    Who's responsible for great dialogue writing in F1/2?

    I'm pretty sure MCA did New Reno, other than that I wouldn't know.
  14. J

    Fallout 2 mod Inventory Sort Buttons Mod

    uploaded a new version that doesn't give you a hundred random items for testing D: also, you now go to the top of the inventory automatically by sorting which is neater.
  15. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Christ, I really shouldn't make these posts seconds before going to sleep, fixed it You mean because you can't use the UI in inventory mode? That's why it works with the mouseclick hook instead of with the regular UI button procs. It works surprisingly well I think. Yeah, the way the sorting...
  16. J

    Fallout 2 mod Inventory Sort Buttons Mod

    Given that inventory management in FO2 is an absolute nightmare, I thought I'd include some handy sort buttons. These should work with any version of FO2 whether modded or not as long as it has sfall included, but who knows really! Just unpack it in the main folder of whatever you're using and...
  17. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Because I started overriding pretty much everything in my mod, using separate hookscript files no longer made any kind of sense (if it did so to begin with), so I put together a testing template for sfall scripting with 20 hookscripts included (the ones I left out were the deathanim ones and...
  18. J

    Stuff for define_extra.h

    small correction to the last one, on the small chance that someone will ever use it :p round((log(value)/log(2)) + 1) because for some very weird reason, some of the floats which show up as 14.00000 or 15.00000 in debug floor to 14 and 14. I have no idea why this is and there doesn't seem to...
  19. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @phobos2077, it seems that for some reason using custom UI button procedures breaks arrays (or I'm using them wrong and breaking them that way, but it seems only arrays are affected...): procedure NodeActionButton1 begin variable arra; arra:=[1,12,14]; display_msg("arra" + arra +...
  20. J

    Stuff for define_extra.h

    I know that that's faster, but I think there's plenty of cases where you want to use flags in loops... edit: the reason I was bothering with this is that I have a UI with 24 buttons, each of which set a flag on or off, which makes having a button name be, e.g., "button_num_8388608" a bit...
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