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  1. J

    Improved Scripting Tools (SSL+ and Script Editor)

    Absolutely amazing work phobos. Especially the short-circuit evaluation is something that should probably be implemented in every mod currently in existence. Unless everybody except for me was aware of AND not working in this way already and didn't take the necessary precautions of course :P.
  2. J

    Stuff for define_extra.h

    Because I don't want to keep cluttering up the engine tweaks thread with this, here's some random other stuff @phobos2077 might consider for the sfall header files: #define dude_base_st (get_critter_base_stat(dude_obj, STAT_st)) #define dude_base_ag (get_critter_base_stat(dude_obj...
  3. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    drug proto values for the extra define.h: // drugs #define PROTO_DR_STAT_TYPE_ONE (36) #define PROTO_DR_STAT_TYPE_TWO (40) #define PROTO_DR_STAT_TYPE_THREE (44) #define PROTO_DR_FIRST_EFFECT_ONE (48) #define PROTO_DR_FIRST_EFFECT_TWO (52) #define...
  4. J

    Interesting Ideas from the developers

    I'm fairly sure it isn't: all the things I've quoted are from beneath the "[WON'T DO]" header, and none of them are recognizable as far as I can tell (as opposed to those under the "[DONE]" header ;) ).
  5. J

    Interesting Ideas from the developers

    @phobos2077 apropos our talk about AI, the devs had some interesting ideas. Is there maybe a way to hook into the AI's weapon selection? If there's not a lot of distance between enemies (of course there isn't even a sophisticated way as of yet to determine exactly what enemies are to a critter...
  6. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I meant in the sense that, for instance, you eliminate the slavers in NCR before taking care of metzger, and then metzger gets wealthy with less competition, so his guard gets beefed up with better weapons, stats, xp value, and armor. All of these you could do without get/set-script, but to get...
  7. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm fairly sure nobody's using the set_script function (probably because the only use I can find for it lies in changing an npc's art (say upgrading them from leather armor to metal armor), but without get_script working properly like you said, that's hardly possible). The spatial script stuff...
  8. J

    Interesting Ideas from the developers

    Could anyone post the contents of this todo.txt? I've checked both of my Fallout's master.dat/data contents, but found nothing (maybe cause I'm using the GOG.com version).
  9. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @phobos2077 one last thing about the AI, the biggest AI problem besides target approach is in my mind target selection. Tho I must admit I haven't played the game outside of testing in a long while, I distinctly remember being able to lure enemies by firing at them and retreating, causing them...
  10. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @phobos2077 I'm not really sure about the cover stuff; I like the aggressivity of Fallout combat ;) I think the part about how the AI approaches its target is spot on. For melee enemies it kind of makes sense that they would blindly storm towards you, but the phenomenon where you're hiding...
  11. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Eh, I like the hookscripts in that there's never any kind of overlap involved. Tho I'll definitely use the new register hooks to get in on things like map_exit. This reminds me, did you ever end up trying to allow for adding spatial scripts dynamically? I imagine that that in combination with a...
  12. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @phobos2077, what exactly does the return value for hs_useskill do? I tried all kinds of different values for doctor when crippled and first aid when healing but all changing it from -1 does is cause nothing at all to happen.
  13. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    In case anyone is interested, here are some templates for the hookscripts phobos added (I really should have done all of them and included them in the modderspack but I'm lazy):
  14. J

    How to mod level progression speed in 10 minutes

    Combat xp allocation has really started bothering me in FO2 because I've begun to base a lot of stats off of it in my mod. It seems really arbitrary in places. What does your mod do exactly?
  15. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Awesome dude :salute: I was wondering two things: - is it perhaps possible to allow for bigger integers and/or longer floats? Maybe I'm just working stupidly, but I've already encountered a situation where I multiplied a number by 100 a couple of times in a row (to allow for high card...
  16. J

    get_proto_database

    I edited my post to add the proper Define.h entry, so you can make it work instantly. Provided you use the original array settings (I really should start using phobos's arrays, but I'm too accustomed I guess). I'm guessing for the same reason I did it originally, namely to just turn it into a...
  17. J

    get_proto_database

    Yeah, I tried doing this a while ago and it worked fine iirc. set_proto_data(PID_FLARE, PROTO_IT_TYPE, item_type_misc_item);
  18. J

    get_proto_database

    One little thing that might be useful for people who want to find the original proto data of an item after having altered it through set_proto_data (e.g. you've set the desert eagle's mag size to 5 momentarily for whatever reason, and want to revert to the original 8 easily). Unless @phobos2077...
  19. J

    About ye olde bag bug

    I was wondering whether I was correct about the way it works: If the object below the bag/back pack in the inventory is a quest item, and the quest item is attempted to be removed by a script, then it remains instead, correct? I'm not sure to which items this applies and how I could correctly...
  20. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Which reminds me of something else you might possibly find interesting for your mod as well. It's always bothered me how little attributes meaningfully figure into character creation. If you want to play a character who speaks with a velvet tongue and can barter with the best of them, should...
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