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    Worst mechanics in gaming?

    Morrowind is easily my favorite TES game, but Morrowind had, by far the weakest story of all TES games. It barely had a plotline, it was, at most, a basic premise with some really good lore behind it. And Morrowind only really had the lore it did because they reset the lore in Morrowind. All...
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    Worst mechanics in gaming?

    But don't you have chest high walls all over the place were you live? :trollface:
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    Trump is winning

    In the election between Satan and Baphomet, the winner can only be the devil.
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    Worst mechanics in gaming?

    Because quest markers have little to do with world building or environment.
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    POLL: Trump or Hillary

    Nevada is easily going blue.
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    Worst mechanics in gaming?

    Well thats because there isn't. They are just there because you have a map, why not use it instead of getting directions that might turn out to be vague? I can't really agree with that. Even some of the biggest TES fans will tell you the combat is terrible, and the only play the game to explore...
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    Tyranny Discussion Thread

    Didn't the first warning lights for DA2 come from DAO Awakening Expansion? Of maybe even Mass Effect 2?
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    Worst mechanics in gaming?

    Care to explain? I would honestly like to know why you think that. Especially given that what I sad has been the stated reason for quest markers by most devs.
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    Tyranny Discussion Thread

    Ohh god, don't even make comparisons to DA2. I've spent years trying to scrub the very idea that DA2 exists from my mind.
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    Worst mechanics in gaming?

    Quest markers exist because directions really aren't needed anymore. To use Bethesda's games as an example, since Bethesda basically popularized the use of quest markers. Morrowind had directions because the in-game map didn't have the detail needed to mark every single location on it. It could...
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    Fallout 4: The Nature of Generic Bad Dudes

    I love how the moment someone starts saying anything positive about something there is always that one person whose first resort is SO YOU THINK IT HAS NO FLAWS! Seriously, grow the fuck up. This isn't middle school. You mean the site that rather hilariously, and rather pathetically, tried to...
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    Fallout 4: The Nature of Generic Bad Dudes

    1. It is scaled down, that doesn't mean its not small. In-game, the map is only about 4/5 miles tall/wide. The real world area is about 25 tall/wide. The map is about 1/5 of the actual size represented. Still makes it a really small area. Where on earth did you get the idea that those two things...
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    Problems with the Video Game Industry

    One thing I hate is preorder DLC that is tied to a specific playstyle, like a preoder pack that gives bonuses to "stealth" gameplay, or "combat" gameplay or "diplomatic" gameply. It's like, how the hell am I supposed to know which one I would want if I haven't played the game to know which...
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    Worst mechanics in gaming?

    While not a "mechanic" in the typical sense I guess. I DESPITE combat systems like those of Assassin's Creed, or the Batman Arkham games. While fighting the first few enemies can be fun, as you learn whatever pattern they have, but it quickly makes combat nothing but an overly drawn out slog...
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    Fallout 4: The Nature of Generic Bad Dudes

    And we have seen that super mutants can be peaceful if they really want to be. They just have no reason to want to be, they have everything they think they need. Humans are just in the way. Except its not logical for raiders, or Gunners, or super mutants to be peaceful, outside of the rare...
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    Fallout 4: The Nature of Generic Bad Dudes

    Wait, are you ACTUALLY implying Metal Gear has a good story, characters, and makes you think? No one plays Metal Gear for the story, because the story is 100% pure, Grade A garbage, full of cliche conspiracy theories, NANOMACHINES!, and every dumb cliche about the corrupting power of...
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    Fallout 4: The Nature of Generic Bad Dudes

    And like I said before, we already got that, in Nuka World. You are aware that the real world area of Fallout 4's game map is so small you could drop it into metropolitan LA, and still have room left over in LA right? Its like 25 miles across. You seem to think its like, the same size as...
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    Fallout 4: The Nature of Generic Bad Dudes

    1. And the easiest way to raid someone is to simply kill them and take their stuff. 2. Khans are not raiders, they are tribals. Big difference at a fundamental level in terms of culture. 3. OFC most raiders are similar. They are raiders. People who decide they don't want to work and instead go...
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    Fallout 4: The Nature of Generic Bad Dudes

    Raiders in Fallout 4 negotiate for hostages as well. They just aren't stupid enough to let you into their base like only a moron would do. Which is probably why the Khans in Fallout 1 were canonally killed down to one man. Right, and raiding involves, you know raiding people, by going up to...
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    Problems with the Video Game Industry

    At least Marvel's movies have turned out better then D.C.'s. I still don't understand why D.C. acts like people liked the grim dark era of comic books from the 90's, or why they are soo hellbent as making all their movies in that style. But that's always sort of been the trade off between them...
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