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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Unfortunately my fallout 2 install is so screwed up with my own junk that I can't load anyone elses games and no-one else can read mine. I should make a clean install and an RP install at some point... This is my current action plan, for what it's worth: *Visit gecko, run a script that kills...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Yup. 'Pointer was null' is probably what the output always should be, (I believe it's something to do with who attacked the critter last, so prior to combat starting there's no reason for it to have a value) and wouldn't result in a crash, which makes sense given when you saw it. The other two...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    To confuse things even more, I'm getting an explosives related crash even when the target doesn't die... I have a save game in modoc, with a plastic explosive and 10 dynamite in my inventory. I load it, run a script to give me 300 steal skill and remove the 95% cap on pickpocket chance, and...
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    Scripting question(s)

    It wont work in general. It might trick it into working in that particular case. In a real script it might not. I advise against tempting fate.
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    Scripting question(s)

    No, I explained it with 'if there's a chance of you doing that make sure you turn optimization off.' Like I said, fallout can do division just fine. If you're getting integer results, it's because you divided two integer variables. If you're gettings inf's and incorrect answers, you need to...
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    Scripting question(s)

    There's nothing wrong with fallout's division. Outputs 1, 1.00000, 1.00000, 1.00000, 1, 1.50000, 1.50000, 1.50000. Just like I'd expect it to. Note that there's a huge difference between 1 and 1.0 in computing terms; if you put two integers into a division, you will get an integer out. If...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The major version bump is because of the removed features. And bah. That's what I get for going months without touching sfall. I forgot what I was in the middle of doing. I meant to readd the option to control party members in, and just scrap the multiplayer, and see if I could improve it a...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I've made a 3.0 release, since it's been a while since the last one. Only the normal version atm, modders pack and win 2k version should show up tonight. I wasn't, hence the 2 in the scentence you quoted. :p I'll fix it for fallout 2 if I can, and the same problem still exists, but I still...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    set_hit_chance_max(int percentage) lets you push it up to 100, but there's no way to get above 100 as the input value to the script. The only workaround is to ignore the scripts input value, and do the whole calculation yourself. Maybe, if you can rustle up a fallout 2 savegame that shows the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Nah, not tough to do at all. It's just that no-one had asked for it yet. Or at least, asked when I wasn't busy. Done and in svn - you use a 'SkillCostxxx=yyy' line in the skills ini to control the cost of skills on a per skill basis. While I was poking around in skills, I also added an option...
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    Scripting question(s)

    No, the obj_dude script will not run on the world map. As MIB88 said, an sfall global script is the way to go for that. You do need to do a little bit more than just call it glxxxxx.int though; it needs a if(game_loaded) then begin set_global_script_repeat(...)...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I can't actually get that to work reliably even for ground tiles. Can you show an example script, and what you're trying to do? If I try tiling every tile on the map using create_object, they get rendered on top of the lower half of critters instead of at tile level.
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    [Fallout 2][C++] GetItemName function

    If you want to get involved in that sort of thing, I suggest the sfall requests list to see what modders are after at the moment. I've been neglecting it somewhat of late.
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    You didn't use is_iface_tag_active there, just show/hide_iface_tag. is_iface_tag_active was indeed broken for ids >=5. It's fixed in svn now, although it's still not needed for this particular script. That it doesn't work for ids 0/1/2 is apparently by design, although I can't remember why.
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    I'm pretty sure that giant npc block could be written more concisely, but as long as it works that looks fine. :) 60 is fine there. There's no need for the script to run every single frame. I don't think anyone has been using custom interface boxes since I added them, so it's quite possible...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    I believe that show_iface_tag and hide_iface_tag may be the functions you are looking for. ;) numbers 5 to 9 can be used for custom messages. The text to display (CRIPPLED) needs to be added to intrface.msg, and the line BoxBarColours in the [Misc] section of ddraw.ini is used to control...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    d3dx9_31.dll is needed by the res patch, but not by sfall. I'm not aware of anything fallout specific that uses the other dll's you mentioned, but maybe you have other 3rd party components like fraps or the steam overlay trying to butt in?
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    No you don't. You only need d3dx9_42.dll. And even that is needed only if you're using graphics mode 4 or 5. If there was something else demanding other versions of the d3dx9 library, it wasn't sfall.
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    Cross platform fallout

    Just a quick note that say that I now have a raspberry pi, and intend to restart this project sometime next year. Alas, I may be a little too late to the party. Someone else already went and did it, and got rather further than I did. :p Also: MacOS. (Once again, WINE is better, so don't...
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    Random puzzle

    I've already posted this over at GOG, but I think there's a few technical people over here who'd appreciate it too. It's an image and a sound file, each of which contains half of a gift code for a free game on GOG. It requires a bit of programming to solve, and, if you try and do it without the...
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