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    Fallout fustration.

    You're going to have to give a heck of a lot more info than that. What OS? What hardware? Do you have issues with other games? Your other post had no more information than this one... From just that, my first guess would be that your computer is overheating, if it always happens on the same...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    okies, off by default it is then. And @Matthews, it most certainly would have been configurable either way. :p I would definitely class it as an exploit. If there was a skill check involved it would make a nice means of sneaky murder, but as it is it's a completely risk free and consequence...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I've added a feature to sfall to prevent the exploit of super stims to kill a target, by preventing you from using them on a critter who is at full health. Any thoughts on if it should be on or off by default? For the hitting A to start combat exploit, I've added a block_combat script...
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Here's a quick script for testing purposes. Hit ctrl to run the interplay logo movie. On a local map it runs fine. On the world map it works without the high res patch installed, but fails with it, regardless of the set resolution or rendering mode. variable down; procedure start begin...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    This appears to be a bug in the high res patch. With it uninstalled, playing movies on the world map works fine, regardless of the graphics mode sfall is using. With it installed, the world map displays on top of the movie even at a 640x480 resolution. I think Mash will have to fix that one...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    That's very weird. While it's certainly true that a larger map will reduce fps, sfall has to do the same amount of rendering work regardless of what fallout is doing, so if your fps hit was coming solely from a larger map, gpublt shouldn't make any difference to it. :/ Still slowly working my...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ok, with the high res patch at 1280x1024 I'm at 200fps with gpublt off and 250 with it on... And that's before I've actually done what I was intending to do to speed it up. So what's peoples problems with poor fps? What on earth sort of resolutions do you play at? O.o Sure. That's the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yup, same complaint as normal. sfall's dx9 graphics mode and the res patch really don't play nicely together. I think I'm going to have a bit of a clear out of the graphics code, put gpublt on by default, and see if I can make it behave itself a little better. Actually, while I'm having a...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I don't think I've ever tried displaying a movie on the world map... I need to head to work now, but I'll check tonight. Are you playing a normal fallout movie? I suspect playing back an avi instead would work. yay. :) ok, that fix'll be in the next release then.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    How weird. :/ Did you try it with that test dll I posted above?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @gvx thanks. I didn't make a new modders pack version, so I hadn't compiled with TRACE set. NovaRain's fix is correct. @lexx They asked first, and took my advice about setting it up too. I remember you mentioning that problem before. I couldn't replicate it at the time, and I still can't...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Quick public service note: As of today, the fallout 2 installer on GOG bundles sfall 2.19. the colour fix is handled by launching via a wrapper program, which kills explorer (i.e. not using sfall or the 256 colour option) so there will no longer be those compatibility mode errors when installing...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Sorry I've been away so long. Real life has been butting its head in far too often lately. (On the plus side, I'm now officially a doctor. :) ) I've made a quick update to sfall to fix critical hits against horrigan and the player. I also disabled the update check, since sfall is updated so...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    You need to escape your backslashes. \n is a newline, \t a tab, \\ is a backslash. Although \s and \p are meaningless, so you should be getting 'Unrecognised escape character '\s' on line xxx' warnings. Do you have warnings disabled?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Do you have AllowDShowSound=1 in the [Sound] section of ddraw.ini? hmm... actually, looking at the code, that should only be needed for replacing existing sound files with other formats. What does the script that you're trying to call it with look like?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    And on top of novarain's comment, that wouldn't actually fix the underlying problem anyway...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I did check it before the weekend, but the only thing that option changes about horrigan is the messages. There's no change to the damage multipliers at all. :/ There is one message change that's obviously typo'd, so it's possible fallout hits that, baulks at it, and then decides to screw up...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I removed a big pile of boring options from the ini, simply because it was getting too darn long to find any of the interesting ones. That doesn't mean that the options were removed. Just paste them back in and they will work as before. In general the removed options are the ones that there...
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    sfall for fallout 1 doesn't do much that the high res patch doesn't do better. Not sure why anyone would need both, unless you want the speed tweaks or something... Anyways, they should play nicely together, as long as sfall is set to graphics mode 0. Anything else and you're gonna end up in...
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