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    Cross platform fallout

    As I've previously mentioned, (in a rather whimsical fashion on april fools day, which may or may not have helped my credibility... :look:) I've been working on porting fallout 2 to different platforms. I've not got it running anywhere incredibly exotic yet, but it does now run reasonably well...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    The current behaviour is that you are allowed to save at the beginning of your turn, prior to spending any ap. This avoids many of the bugs, without causing too much player inconvenience. Unfortunately it's not a big enough restriction to fix kaga. This suggestion contains an invalid implicit...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    That came up ages ago. I can't remember the discussion, but the result was that sfall already has an option to block all saving in combat except for at the very start of the players turn, before any ap are spent. That seemed to fix most of the bugs, but it would be trivial to extend it to block...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    A quick update, seeing as I haven't posted for a month. I've completed the port to sdl, and replaced all direct usage of the windows api with portable replacements. On windows it works fine. (Within my limited testing...) It also compiles cleanly on linux, (x86 only, atm,) with a few issues...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I don't. I'd probably get into trouble over it. :P
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Since it's april fools day, and I can hopefully get away with saying this sort of thing, I'll point out that large swaths of the exe moving around is usually a sign of a recompilation. :twisted: Edit: blog post
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Thanks both. I've fixed movies too, so now it's onto switching out the sound. :) I'm still waiting for someone to point out that it's not actually possible to make that sort of change by hex-editing the exe, or that the exe file size has changed though. :P
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Time for test number 2. Please can a few people test this and check that you still have graphics. (I've blocked out movies for now, so click a few times at startup to skip the opening ones and get to the main menu.)
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The test exe I posted already had an extra script function added, as proof of concept. In any case, given my habit of never finishing anything I start, worrying about using mods should be a rather secondary matter to having something to use mods on in the first place. Also, for the record...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Looks like it's time for a slightly less subtle hint of what I'm up to.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Difficult to do well with the limited palette, but I remember someone talking about it before... Can't remember what was said though. Already in.
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    Maximizing the percents

    They are hardcoded. sfall already lets you modify them though: For hp and damage resistance, use the set_stat_max script function.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    You have my pity. :( Basically, yes. Recent version of sfall require win2000 or newer. On ME, the RP will switch to an older sfall version from before the hero apperence mod was added.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Not quite the effect I was going for... This forum obviously needs a more shifty looking shifty eyed emoticon. :P Still not far off though. I imagine someone poking my exe in ida will spot what I did pretty quickly. Self taught. It's pretty hard to find university computing courses around...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hmm? What else would I be doing? :look: :whistle: Not particularly. This was just a little test to check it worked. Actually thinking of something useful to do doesn't come till stage 3. :P There's some situations where sfall isn't really viable though, (other platforms, VMs,) so it might...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Thanks. Yay, that's promising. :) But that's not. Odd though; I can speak to him fine on both a new game and after loading. That exe had a few one liner fixes (sharpshooter, ereg, city limits,) the critical table fixes and one extra script opcode, which was mostly copy/pasted anyway. I...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Please could a couple of people give something a brief test for me. If you grab this, it contains a new fallout 2 exe. Copy it into a fallout install, (back up the old one first!) and see if you can still launch/load/save/run around a bit. I just want to make sure that everything's built...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It wont. It'll just crash pretty much instantly. If you look through the code, you'll find lots of 6-8 digit hex numbers. They each point at offsets within the fallout exe. You'll need to look at where they're pointing in the fo2 exe, and try and find an equivalent piece of code in fo1. If...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    And now 2.13b is up, because apparently Mash broke something. Makes a change; normally that's my job. :P
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    2.13 is up. There no new features from me, but Mash's appearance mod improvements and Haenlomal's fast shot fix have already been sitting in svn for months, and I don't really want to leave them hanging around indefinitely. v2.13a Fixed a virtual file system bug Hero apperence mod fixes and...
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