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    Dead Money trailer out

    Looks interesting so far.
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    Megamod 2.43 technical issues and suggestions

    Have you started integrating the RP into the Megamod? What's on the to-do list for the Megamod? I like seeing how this mod is growing with time.
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    Elder Scrolls V: Skyrim announced

    Wait, was I supposed to get excited from this trailer? Hyped? Inspired? It was boring like hell, and was a slow way to tell "we have dragon(s), and it's likely that the boss will be a dragon". So what?
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    European Commonwealth : Paris (wip)

    When I first opened the thread (before you added the new animations), I thought I'd write something like "Wow, looks great! Looking forward to it!", but then I thought I won't contribute to the thread in any way. Now, when I saw more info, I just can't resist anymore. This should be in the...
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    Gatling Plasma mod

    Yes, they will be effective this way. You can make your own mod with this change in just 5 minutes, if you use cubik2k's editor. But there are already mods that balance the game (making the laser weapons useful). For example, Magnus's Weapons Redone. He reduces the laser resistance instead...
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    Gatling Plasma mod

    @Surf Solar: Special encounters are too rare. The player might never get that special encounter. I think the mod is okay as it is, and when I have the time (if that ever happens), I'll do many improvements. @MaToX: Re-uploaded. This link is supposed to work for months. PM me if you have...
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    Gatling Plasma mod

    Just tested by adding the minigun with an item editor. But since the mod is incredibly simple (edits the file for gatling laser and changes the image + the damage type), I don't think there is any chance for bugs. Having both weapons in the game would be beyond my current modding "skills"...
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    mod requests

    Hello, Nirran. I have a huge list (which is growing) of things that I would like to mod into the game when I have the time - I won't have the time in the next few months, I think I won't have any time in 2011, and it's possible that a few years pass until I ever have the time. The mod is...
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    FOOL Newsletter #3

    About the Draenei, I used the wrong words. By "barely mentioned", I meant "I remember they were in a single quest". And I think they were called Draenei then, but it's likely that I'm wrong, because I played it a few years ago. Anyway, I think my WoW argument is kinda invalid. WoW doesn't put...
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    FOOL Newsletter #3

    I love it. But I can only think of three playable races (the third one, obviously, super mutants). The other three that were in Fallout Tactics seem too silly. Well, the Humanoid Robot is possible, but still unikely - how would a robot learn skills and gain HP? At first I thought it would be...
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    Crits against PC determined by EN

    Hurray! Then this idea is completely possible. Thanks, that's all I needed to know.
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    Crits against PC determined by EN

    So it is possible, but it would require a huge amount of work, right? Isn't there an easier option, like adding 10 different perks to every critter, all of them functioning in a way similar to Better Criticals, so that only one of them activates, depending on the PC's Endurance? Something...
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    Crits against PC determined by EN

    1. Endurance's effect on HP isn't high enough to be useful. The HP you have with 4 EN are more than enough. Maybe 6 for a melee character. 2. While 1. can be fixed just by changing the formula for HP, it would feel better if the player gets some really nasty crits when at low EN. EN would still...
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    Crits against PC determined by EN

    I had this idea: The critical table against the Player Character is determined by his Endurance - if you have low Endurance, criticals against you are much more fatal (even the instakill ones - at EN 1), and if you have higher Endurance, crits against you are much more lighter. Critical...
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    Skill for making traps

    Still hoping I get more ideas. Btw I didn't expected to get so brilliant idea so soon after posting the thread (talking about the Dude101's last post).
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    New Vegas DLC first info

    I'm interested in the idea of DLC for Fallout: New Vegas. I hope it works out good. F:NV kinda feels like Fallout 2. So it could be as good as Fallout 2 (though it can be worse than Fallout 3, I can't say anything until I've played it). And I would definitely pay for a DLC for Fallout 2. Did...
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    Skill for making traps

    That's nice, but I need more ideas about uses for the skill Traps, not ideas about potential traps. The project is too conceptional yet to think about exact traps.
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    Skill for making traps

    This made my day!!! Now I have enough ideas to theoretically make Traps totally worth it! However, if someone has other ideas about Traps, I'll be glad to hear them.
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    Skill for making traps

    Since the current Traps skill is nearly completely useless, I'm thinking of a way to make it useful. Is it possible to have a way in Fallout 2 to place traps on the ground (Raised Plate), adjust their damage and eventually have your opponents step on them? I guess that would require a lot of...
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    New Vegas Nexus launched & New Vegas opinions

    What did you expected? Hardcore mode and game difficulty are two separate options. I think they did it right here.
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