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    Vaults food

    I recently started playing a RPG with two friends, based on the Fallout universe. It's not like the regular PnP games, it's without any stats/levels/skills, just as realistic as possible, though I still wonder if that's gonna work for combat. Anyway, I was wondering, what do the vault...
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    XBox360 Achievements interviews J.E. Sawyer

    Yeah, apparently. Weird, I don't see DR.
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    Fallout: New Vegas Gameplay

    Mistrz posted the same link that Reconite posted earlier. GMG weights 15, not 75 pounds. As you see, the GMG isn't that strong. Fatman would've blown that mutant in a single blow. I can see the Condition system again, which is one of the things I hate the most about Fallout 3...
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    XBox360 Achievements interviews J.E. Sawyer

    This made my day! Fat Man sucked in Fallout 3, because it was inappropriately placed into the game. It wasn't suited as a weapon to use in every combat, and yet it weighed too much to carry all the time, to me at least. It would simply ruin all the challenge from difficult combat situations...
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    Blue Velvet – Fallout 1 into Fallout 2

    Yeah. Then we move on Fallout 3. After this, I hope we skip Fallout: New Vegas and move on Fallout 4.
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    JE Sawyer on guns & gender

    This reminds me that I forgot to take in account the AP. With Fast Shot and Bonus Rate Of Fire, Bozar has 4 AP req, and Gauss Rifle - 3. With AP of 9 or more, this means Gauss Rifle has 1 more shot per round. When fired against 1 target with APA MK II (keep in mind that even in Enclave base...
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    JE Sawyer on guns & gender

    Nope. Bozar is stronger that Gauss Rifle. Bozar damage: 25-35, burst rounds: 15, AP requirement: 6; Bozaar ammo mods: AC -20% DR -20% damage mod 1/1 Gauss Rifle damage: 32-42, AP requirement: 5; Gauss Rifle ammo mods: AC -30% DR -20% damage mod 3/2 Advanced Power Armor mk. II Damage...
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    JE Sawyer on guns & gender

    Fallout Tactics isn't really considered a Fallout game by many gamers. Anyway, they haven't solved the Energy Weapons/Big Guns issue, there aren't low tier big guns or energy weapons there. In Fallout 3, the Terrible Shotgun and unique variants of Magnum Pistol were very powerful weapons. The...
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    RL Weapon stats mod + Armor chnages

    Hey, look what I found - it's Fallout Tactics' version of Small Energy Cells.
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    JE Sawyer on guns & gender

    Energy Weapons skill includes the conditioning of the guns. If it was just about taking the gun and pulling the trigger, then Firearms would've included Energy Weapons. Being good with flamers has nothing to do with firearms experience, but that don't have to do anything with shooting laser...
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    JE Sawyer on guns & gender

    An awesome way to limit energy weapon availability in early game is to set a skill requirement for each weapon. Anyway, having that big variety of weapons is unrealistic. In a real post-apoc world, you would have MUCH more small guns and most of the other weapons will be useless. Who would...
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    JE Sawyer on guns & gender

    That was an obvious point I missed. Then it's like 20% for explosives and 80% for energy weapons. No, it still sounds unrealistic, because energy weapons are reloaded with cells, and they use the energy out of their ammunition to produce something based on it. The flamer just enflames...
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    JE Sawyer on guns & gender

    Well, Flamer doesn't quite fit the Firearms cathegory, neither. Or the Explosives. I guess he has a good explanation and he's willing to share it with us. Here is the link to his post.
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    JE Sawyer on guns & gender

    @ aenemic: Not really. In the original games, it was intentional that the first locations you go to are low-tech, and you slowly progress to places where better guns are available. Anyway, if you got Plasma pistol/rifle in the first/second location, this would ruin the balance. What they...
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    JE Sawyer on guns & gender

    I love how they deal with the issue. And I admit that Big Guns' and Energy Weapons' availability in Fallout and Fallout 2 was really broken. Though I hope they add throwing of melee weapons into the "melee weapons" cathegory. Also, will there be melee/unarmed weapons that use energy...
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    RL Weapon stats mod + Armor chnages

    Your M14 looks good to me. I can't really say, I know nothing of guns. Also, your pipe rifle statement seems logical. Mine was just a speculation, due to my lack of knowledge about guns. You got me wrong. What I meant was that at the same speed, one can run 50 meters or shoot a pistol...
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    RL Weapon stats mod + Armor chnages

    I'm starting to like this mod. Though make sure that you're doing right the hex range. For 5 action points, you can run 5 hexes or shoot once with a pistol, then... Running 50 meters takes 5 seconds for the fastest people in the world, 7 seconds for really fast people, and maybe about 8, 8.5...
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    GORIS SCRIPT fit the Non Helmet PA. Second Round!

    Well, I was using the wrong word. Everything else I wrote is valid. By a "model" I mean a whole set of animations - with all the armor types, weapons, and everything else. Examples for this are the black dude, the bald dude, and the male/female already playable characters. As I said, I...
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    GORIS SCRIPT fit the Non Helmet PA. Second Round!

    All the possible combinations between hairstyle, gender, and skin tone. That would mean: - Long-haired PC, two for male + two for female (for black and white skin), one of these is done; - Bald dude for women - black and white skin; - Pink hair (4 models); - Short-haired (like the default...
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