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  1. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    sure can help, if needed, but there could be problems ... e.g. F2 megamod runs on SFALL 3.7b Last Hope runs on SFALL 3.7.3 Nevada runs on SFALL ? and finally Nevada CE runs on SFALL2 v.1.8 so please dont install any mod on other, i have 3 different mods in my PC and it runs without problem, if...
  2. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    dont know, Nevada dont need original game to run, so maybe this is different ... i donwloaded russian torrent with Nevada 3.0 CE (file has 900 MB), dont use any other version of game my dir with Nevada looks so: and this is dir with original F2 and megamod :
  3. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    new si Nevada 3.0 CE and then update 3.2, then install english texts and last replace NCEldHgB.msg in texts, otherwise there will be crash in last quest of Bertolini isnt very hard to make, if you know what you do :D
  4. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    i dont know why he follows me, first just dont, then i used some jerky on him, dont help, then when i came to Uranium, that ghoul speaks some nonsense and when i came back to reno, the dog follows me as i speak to him ... so probably first you must talk to ghoul in uranium, now i m making last...
  5. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    so far i can say, Crazy Edition is far better than original 1.02 and works with english translation, only that some dialogues remain in russian ... so no big deal to make corrections to this version after finishing translation for 1.02 - much better graphics - works good with DirectX and faster...
  6. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    answer is here: http://www.nma-fallout.com/threads/fallout-of-nevada-Фаллаут-Невада.207311/page-39#post-4258810 Oh a just little sugesstion: if you dont repair turrets comp and dont release gas in Area51, the aliens respawn ... so more XP :D
  7. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    in area51 is too mention about this kit in comp, but i think that has been long removed from game ...
  8. Parto

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    sure but not in playing, just by editing some GVARs
  9. Parto

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    that is suliks sister, she is so heavy bugged ... so dont talk to her
  10. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    THIS IS HEAVY SPOILER :D on that building where you find first stone are two statues left and right of entrance - use one stone on each of them, then in room on the right side opens hole with ladder ...
  11. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    does anyone know how to peacefully obtain second stone token, that is needed for open shelter under building with caravaneers in WW ? first could you buy from caravaneer in that building for 50 money, but the second is in locker in barracks and there you cant go ... they spot you and throw out...
  12. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    i go throught the game, only 2 crashes are listed up in this theme, the dialogues, that you have found just dont appear to me... but sure, i missed some items and some quests with open end, like when you have damaged PA, metal plates and servomotor, there isnt a way to repair it and none will...
  13. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    i dont know what you complain about ? there isnt finished translation, just some beta for testers, write PM to someone from translating team and dont spam ...
  14. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    when you look in fallout editor, there are 3 cities and one vault, that you cant find in 1.02 version, so i m curious what progress is in crazy edition i was there in this version by editing savegame, but one has only empty buildings, the other just empty space ... third just crash game :D
  15. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    sure, there is in Reno hotel guy, that speaks about wendover, but the city doesnt exist ... :D
  16. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    that could be crazy edition difference or something with presidents dead ... i destroy them after his dead so the main comp was not working ... so i must try this version next time, downloading 3.0 and update 3.2 for it is running :D
  17. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    there was on lv3 room with some blue gloving devices - power distributors, only two, the others were dead, if you destroy them with explosives, it start selfdestruct 3 min. ... so hurry to the door ...
  18. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    hmm so must play again, i killed president, selfdestruct gov. shelter, then killed soul reaper, then went back with train, at VC killed clones and paladin and instal device ... end movie was good for me ... :D
  19. Parto

    Fallout 2 mod Fallout: Nevada (extended)

    if you make something wrong just go to next map and load, dont load on that map where you stuck ... some reset for scripts, that are bugged... and yes, caravan masters dont like riders also shopkeepers dont like rogues ... so if you are rider, try to make "white jazzman" quest, but probably it...
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