Search results

  1. Per

    Can you Squint and fit Wasteland into Fallout?

    I think Wasteland was more pulpy and zany while Fallout always tried to have a fairly consistent and low-key setting (except maybe aliens). You'd need to tone one up and/or the other down in order to make them meet.
  2. Per

    Charisma - how it really works?

    My guide doesn't say otherwise so I'm just going to assume this is so. Correct and correct. Pretty much. The karma point scale is much more compressed in Fo1 than in Fo2 though. But yeah. In theory it could have been a good idea - if the game had been designed to make reaction...
  3. Per

    Charisma - how it really works?

    It depends entirely on how the script is written. For instance, here's a conditional from Vault City about getting combat implants with a discount: if( (item_caps_total(dude_obj) >= 8000) and (obj_is_carrying_obj_pid(dude_obj, PID_COMBAT_ARMOR) > 0) and ( (dude_charisma > 5) or (...
  4. Per

    Charisma - how it really works?

    It's kind of different in the first two games. In Fo1, there's a reaction level system where CH is weighed in as one factor of several (karma, reputations), but it's not used to a significant degree. It matters more that CH affects bartering. In Fo2 there are some dialogue options that are open...
  5. Per

    Whats worse- Fallout 1 and 2 elitists or Fallout 3 fanboy kids?

    This is simply wrong. 3D games, including 3D RPGs, had been done for many years before Fo1. I don't know what Tim Cain was thinking when he threw together his GURPS prototype, but there's no doubt he could have done a 3D game if that has been his goal. This is just one of those arguments that...
  6. Per

    The Ultimate Movie Thread of Ultimate Destiny

    Tangentially, I think it's a bit weird how people always give Verhoeven credit for "satirical" violence considering all his movies are quite violent (Flesh + Blood, Total Recall etc.). Usually it's Starship Troopers that people get very apologetic about. But if someone is doing the same thing as...
  7. Per

    Have you moved on from Fallout?

    I don't play the Fallouts actively and haven't done so for a while, but it's not like I play something else occupying the same slot.
  8. Per

    Fallout 1...The Vault Dweller has forgotten how to aim?

    Check to see if you have a crippled eye, although a difference of 180% sounds a bit much.
  9. Per

    Full Fallout 1 and 2 Game Guide?

    Moved to General Fallout and banned everyone involved.
  10. Per

    The Ultimate Movie Thread of Ultimate Destiny

    Watched "The Illusionist" by Sylvain Chomet - an unfilmed Tati script realized as an animation. Like a Tati film it's slow and basically a string of sight gags, but it stays with you. We saw "In a World..." just before and although that was more immediately entertaining, it's not really...
  11. Per

    Moderators, modders and community reps. Plus some handy new site features.

    alec is in charge of telling newbies to equip the ring. "Glittering gems" was coined by a Something Awful mod and popularized (here at least) after I immediately put it in my sig.
  12. Per

    the failings of the SPECIAL system

    Try How would you do SPECIAL? SPECIAL System and How to make it better Sander and requiem discuss SPECIAL part 2
  13. Per

    [Fo2] Only small guns skill for solo playthrough?

    My guess is you wouldn't have any trouble at all if you're a hoarder - definitely not if you don't starting using 2mm ammo until you really have to.
  14. Per

    What in your opinion is the biggest difference

    In Fo1, the notable creative efforts have gone into the graphic design and the world fundamentals. In Fo2, the notable creative efforts have gone into the world particulars.
  15. Per

    Fallout 1/2 leave Steam, Bethesda working to get them back on it fast

    It's not a given that they'll remove the fanfare. What we do know is they have to change terms of service and copyright notices. That doesn't mean they have any right or reason to remove all traces that Interplay produced the game.
  16. Per

    Fallout Franchise Gone from GOG

    There's been no indication that the creators will not continue to be acknowledged. Only that Interplay will not be legally named as the publisher when they're not.
  17. Per

    New Krai Mira demo

    Remember Krai Mira, the Russian MMORPG we newsposted on back in 2008 and 2009? Developers Tall Tech Studio Limited have recently been releasing some iterations of a demo for this "post-apocalyptic survival game" and you can also check out some sweet Fallouty arts if you didn't see them before...
  18. Per

    History of NMA

    I can't believe no one mentioned the great forum migration of 2013 yet. I remember it like it was yesterday. The forum lost a little of its history with old user avatars, special titles and word censors, but is the soul of a web community not the sum of its current members? Nobody really knows...
  19. Per

    Look on my works, ye mighty, and despair!

    Nice but someone stole the left back tyre.
  20. Per

    Wasteland 2 Beta Out!

    That's kind of how we always dealt with our "extended focus" of non-Fallout, non-RPG PA games, posting about major announcements or releases but not following them in detail.
Back
Top