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  1. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Saving in or exiting from the EPA warehouse map(using the exit grid) in your mod causes my game to crash: Im pretty sure its either an isolated case on my PC or a problem only in your mod because i don't find any mention of this in the official EPA mod. Just another friendly alert from me :P
  2. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Just curious, not considering the inclusion of a new update of the EPA, will your next update most probably be playable with saved games in the current update or no?
  3. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Hi, i think you might need to recheck the nhmyron.int script again, I played through to the part where i found Myron, and found out the script had the same problem as the one in update 4: I decompiled it and found that it was the same typo that's causing the problem. I think you might need...
  4. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    :D You probably forgot to renumber the .frms used to represent Kaga in one of the Kaga random encounters, as a result, Kaga just ambushed me having been mutated into the form of a flying wasp. LOL!
  5. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Edit: As of 5.1, the stairs and exits between the entrance of the caves and the caves itself work now. The "rotten ladder" still doesn't work though: You can use a rope on it, but when you click on it after that, it says "The rope is tied to the ladder. It looks like you can climb down it."...
  6. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Nope it didn't work. The problem lies with klaratcv.map, but you sent me klacvent.map.
  7. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Slik and the stairwell work now. However, the green exit area west of the Klamath underground map, specifically klartcv.map still takes you to the EPA warehouse underground. Also, in a back room in Buckner's place, there are anomalous popup messages....specifically "We have to destroy this...
  8. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Dropped you a PM with my email in it. You're always welcome to send me stuff you might need tested, for the next couple of weeks or so, as i'm currently on leave and pretty much have alot of free time for this period.
  9. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    As for the rusty ladder, i tried using the rope on it, and although it said you could climb down on it, it never worked that you could actually climb down it. I assume it works that way, as thats the original, unmodded entrance for the original, unmodded Klamath underground: the new entrance is...
  10. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    The staircase under the rocks that you have to blow up to get to. That leads to the underground level of the EPA Warehouse map. Your party ends up in the cavern walls. Not in the building, in the solid rock. Your character can even run around a little in the rock lol. The green exit area at...
  11. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    If you'd read a few slightly earlier posts on this very thread you'd know i already know to do that. :P but thanks anyway. Appreciate your work on this game much.
  12. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Update 5 bug reports: Pipboy status screen has "Error" above Arroyo on it. e.g. Error Arroyo Upon clicking on the Error it shows Error status 1.Error(crossed out) Also, Slik in Arroyo has no stocks whatsoever. The staircase into the rat-infested Klamath underground now...
  13. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Well, starting all over again almost every time a new update is released is quite the bother, if fallout 2 weren't such a fun game. On the other hand, because future updates have high probabilities to invalidate existing saves as well, people might just wait till future updates before starting...
  14. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Just downloaded and installed update 5, only to realize that none of my previous saves worked, they all crash the game with an "application error" when i try to load the save. That's kinda sad. Any help? Those saves were made with update 4 installed FYI.
  15. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Hi, just asking if update 5 will still be out soon, or have you decided to hold off that for further additions before releasing it?
  16. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Looks like i need to explain this a little more. Whatever the case if you had installed 1.02 patch or not, you might still have a patch000.dat file in your directory, and in order for the mod to work, you'd have to delete it, or rename it to patch000.000 which is what i would do myself...
  17. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    thenenea: Did you delete the patch000.dat file? MILD SPOILERS Smok: After you reinstalled, did you load from a game in which you'd never entered Navarro before? Also, did you head straight for Navarro immediately after leaving Arroyo instead of going through the normal game...
  18. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Hey Smok. You probably already know to do this, but did you set all proto files to "read only"? Also i'm not clear why it was like that for me, but when i installed update 4 by its own as its supposed to, i ran into some problems: example being graphics for sewing kit, mortar and the like...
  19. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    Hi again, i have no idea why your having that problem, but i've downloaded the original EPA mod, and looked through some of the .msg files and noticed A LOT of grammatical errors and spelling errors. If you would like you could send me your current work and i could test it out, see if it works...
  20. WilsonC

    MIB88 MegaMod - opinions, technical issues, etc.

    You pretty much missed(or ignored) my previous post, so i'm posting again to let you know that after much investigation, and screwing with files, that you had not included Vertibird 1.042 in any of your updates, not update 3, nor 4. The files casear.msg and casear.int in both update 3 and...
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