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    New utils

    I just have noticed where are not much utils in download section here, at NMA. I think a couple of updates is a good idea. Well, some time ago Anchorite (TeamX) create a very useful util for packing/unpacking DAT files: DAT2. It's a command line program, but it's easy to register it for a...
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    F2LC problem

    Where i can download Fallout Script Editor? Jargo, update your link, please.
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    Noids Compiler

    Try this distributive. Just unpack on your disk C:\. It must work fine.
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    Supported Animations Reference

    > Hmmm, this spreadsheet may be useful too. I made a program which constructed this matrix a long time ago for the same purposes. It includes animations from FO1 and FO2.
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    Looking for a worldmap to use on your mod?

    Very sad. Is it possible to get an original image (not scaled down)?
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    Looking for a worldmap to use on your mod?

    Thank you, Corpse. It looks much better.
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    Looking for a worldmap to use on your mod?

    And where is the high-res sample?
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    Fallout Modification Tools

    On my web-page there is a list of fallout utils known to me. It's in Russian, but program names in English only. Check it.
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    Fallout Modification Tools

    Here is DatRepairer (v2.0). It's not fixed and never will be because Dims not supported his programs now.
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    How the FO2 engine finds it's data.

    New idea about installing mapper and game (thanks to Alan Killenger for this idea): You can use bat-file if you don't want to take trouble over your .pro files. Something like this: attrib -r <game>\*.* /s xcopy <mod> <game> /s /y attrib +r <game>\proto\critters\*.pro attrib +r...
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    Tools

    You can use DatRepairer (download using ReGet or such) by KIA (from teamx.ru) for fix this problem. It reconstructs DAT files created by DatExlorer and makes them runnable.
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    Tools

    undater : Dat Explorer by Dims frm,rix,mve : Jab viewer (as viewer - I don't change frm files, but it also can convert pictures) decompiler/compiler: by Noid mapper : both.
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    What can and what cannot be done

    It's the secondary encounter. See data\data\maps.txt, "lookup_name=In Game Movie Map 1" at the end of the file. Try to delete this entry, I think it will help you.
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    FVP INI Maker

    And what about starting time and 13 years limit? Can you add this features? And for your EXE pather, if you please.
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    Things inside Fallout(2).exe

    Is it so difficult to change this? I guess all that platon know about it can be found here. And did you see FVP INI Maker thread?
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    How the FO2 engine finds it's data.

    As for the music: engine saves the music file into <master_patches>\sound\music only if there is no such file in this directory (and it saves music only for current location). If the file is exist, the game won't try to overwrite it. So, you really shouldn't have to worry about this.
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    Ever wanted to be Dogmeat?

    I did the same experiment, but I changed hmwarr, hfprim (dude appearance before getting a vaultsuit), hmjmps, hfjmps (after getting a vaultsuit). And I transformed Chosen One into a mutant. :) You can add this animations (for example, you can make use of any existing animations - for...
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    New Firearms

    Nope, it's impossible. You should edit the PRO file or use BIS mapper. About new sound: try this thread. And it's easy to add a new caliber. Just edit proto.msg and PRO file for new ammo and new gun.
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    How the FO2 engine finds it's data.

    Addition to the Red’s solution (of Wed Jul 14, 2004 3:28 ): 1. If you want fallout to save it’s temporary data into the patch000.dat directory, you also must create patch000.dat\proto\critters\, patch000.dat\proto\items\, patch000.dat\maps\ directories, because the game doesn’t try to create...
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    How the FO2 engine finds it's data.

    Hello, Red. I had tested your solution. I had installed mapper and fallout, then created a new protofile in the mapper and changed artemple.map. After that I was found following new files: <mod>\proto\critters\00000484.pro <mod>\proto\critters\critters.lst <mod>\maps\artemple.map...
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