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  1. P

    How the FO2 engine finds it's data.

    Thank you for answers, red (Red!, I mean). And sorry for my awful English. :-) Give me resembling solution for the “fast fallout”, if you please. So, follow your solution, fallout will save it’s protos and saved games into patch000.dat in the <mod> directory, and my items/critters protos...
  2. P

    How the FO2 engine finds it's data.

    1. Again: So, game lists the files in: 1. Patch000.dat\proto\items and Patch000.dat\proto\critters directories 2. critter_patch\proto\items and critter_patch\proto\critters 3. critter_dat\proto\items and critter_dat\proto\critters 4. master_patch\proto\items and master_patch\proto\critters...
  3. P

    How the FO2 engine finds it's data.

    Hi, red! I've translated your opus on Russian, and I have some questions. 1. From which "roots" the game tries to delete PRO files? From master_patches and critter_patches only or from critter_dat, master_dat, patchXXX.dat, current directory too? Does the game delete only critters and items...
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