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    A genuine, worthy sequel

    I'm not here to pick on anyone who's adamantly anti-Fallout in this thread, I just want to make the case that Fallout 3 is, in fact, both a valid sequel and a worthy successor to the first two Fallout games. Fallout 3 is a drastic departure in gameplay mechanics. I won't deny that. It's also...
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    Falloutdict.txt - Clues to downloadable content or random?

    Sounds like a dictionary someone put together, possibly for passwords used in the terminal hacking sequences?
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    It's not a baaad game, but i really hate it.

    I strongly disagree. Graphically, the game uses technology that's a little over two years old, and still looks pretty darn good. Did you think that walking around a wasteland in first person would look anything besides ugly and lifeless? And I haven't experienced the choppiness. If you're...
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    V.A.T.S. is NOT a combat system

    Vault 101 is the freaking tutorial! I'm sorry you didn't get another Temple of Quickload in this game, but I can assure you the difficulty ramps up a fair bit once you leave.
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    Fallout 3. Is it really so bad?

    So you're whining out one side of your mouth that there haven't been good RPGs in the last half decade (I disagree), but still complain that Bethsoft hasn't waved its magic programmer wand and cured all of the flaws that were present IN Fallout and Fallout 2, which I'm fairly certain you'd...
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    Fallout 3. Is it really so bad?

    They were based off of 3.5 D&D but with various checks and modifications to incorporate the system into real-time gameplay. "Rounds" were less discrete than they were periods of time (that determined number of actions, length to cast spells, movement, et cetera). Tabletop D&D uses turns, but...
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    What did Bethesda actually do better than Black Isle?

    Mines and grenads. Both cases, you're handling explosives. since there aren't any non-grenade throwing weapons (knives are all melee, even darts are ammo for a kitbashed weapon), it streamlines the system AND makes sense to have a general knowledge of explosives affect how well you use grenades...
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    Fallout 3. Is it really so bad?

    No, they are semi-turn-based. Rather than discrete turns, they adapt the whole "turns/commands" idea into a more real-time interface. Neither game series has the AP-queue-up shuffle, nor do they force you to wait while every enemy takes their turn. It all happens essentially at once, with...
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    Fallout 3. Is it really so bad?

    Civilization 4 is a completely different genre from Fallout 3, and if you're reaching into THAT game for a reason to complain about the combat, you're clearly desperate to defend the mechanic in any way possible. You can't say that turn-based combat is still viable in an RPG just because it's in...
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    What did Bethesda actually do better than Black Isle?

    Developed a combat system that maintained the strategy and satisfaction of aimed shots and action points but without the painfully slow turn-based process. Made science slightly (emphasis on slightly) more useful beyond a very small handful of interactive spots. Further showed in-game...
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    Did you all forget..

    Actually, the super mutants in FO3 are explained, and they're not because of some migration. [spoiler:0d2d390942]The East Coast super mutants are a different strain than the West Coast super mutants. They were developed in Vault 87 as part of the Vault Experiment. Vault 87 was flooded with a...
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    Stumbled across a painfully simple infinite XP bug

    Wow, I have never seen an infinite XP/gold/whatever bug in an RPG before. Surely Bethsoft must be punished for such a transgression. Oh, wait. These bugs are very common in most Western RPGs. Whenever you have a system that develops a character in any way besides simple combat (like in...
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    Did you all forget..

    Do you have a good example of those AI issues being fixed in an RPG with as much interactivity as Fallout? These issues are present in Oblivion, which came out two years ago, and in Morrowind, which came out six years ago. Hell, games like NWN2 have these issues, and NWN2 was developed by what's...
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    Fallout 3. Is it really so bad?

    Re: Shared failings: rose-colored glasses and the FO/TES gam I'm a new poster, but I've been checking out NMA for years. I'm with you on the FO and FO2 love, but I didn't post until now because I kept getting turned off by the determined pessimism about how Fallout 3 was going to suck. Now...
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    Fallout 3. Is it really so bad?

    Re: Shared failings: rose-colored glasses and the FO/TES gam Fair point on the technical issues, but that's been a factor for both the FO and TES games. It was the case two years ago for Oblivion, five years ago for Morrowind, and ten years ago for Fallout. Sadly, it's the price of a complex...
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    Fallout 3. Is it really so bad?

    Except I keep hearing about how Fallout 3 doesn't live up to Fallout and Fallout 2, how there are so many differences, how it looks different and sounds different and feels different. Like I said, I'm not making excuses for the flaws, except to point out that those flaws are the same ones that...
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    Fallout 3. Is it really so bad?

    How did they disregard canon in the game? I'd like to understand the specific complaints, and if you're talking about the canon of Fallout and Fallout 2, or the "canon" of behind-the-scenes notes and the Van Buren outline.
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    Fallout 3. Is it really so bad?

    Shared failings: rose-colored glasses and the FO/TES games I'm new, but I'm very honestly not trying to troll in any way, nor am I apologizing for what are distinct, undeniable flaws in Fallout 3. However, I'm amazed by the kneejerk hatred for the game on this board. I loved Fallout and...
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