Search results

  1. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Don't do it where they can see you, trap the way over to the ruins on the right, run behind cover and shoot them / have sulik throw grenades as they come running. You do need to make a proper mine field, ofc. It so much fun I never ever did it any other way after the traps got introduced. You...
  2. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    You have no idea XD You can look at traps as the biggest highlght of the mod (and they were the actual reason why I couldn't play without it afterwards). If you can buy a leather armor you're playing way above the scarcity levels you ought to be playing at. When you play at max scarcity and...
  3. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ When you work on Molotovs, remember not to accidentaly remove their functionality to damage doors, as they kinda work like emergency lockpicks in the RP (it's kinda important in Klamath, and it's a way for a non lockpick character to access vault 15 wihtout fighting I think). @Brunzer: I...
  4. L

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Except Miria and the gamflowfixes are basically almost core stuff, and don't even affect much, and random encounters in particular.
  5. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ Well, to be honest, the best thing about the mod is that it doesn't really deviate that much from the regular experience. The RP content definitely flows much smoother and feels more integrated with the crafting system (because now that fish, fruit and junk are crafting components it adds a...
  6. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Phobos went to a lot of trouble to make it all modular, so that you can technically install everything separtely and adjust to you liking... but after a lot of testing its not quite so modular in practice. Economy is simple, you can probably slap it on vanilla, it lowers the drops of stuff and...
  7. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Heh, those are actually probably my typos, would you believe some of them actually happened due to changing where you get the electronic lockpick crafting recipies? XD Eh, EPA is/was loaded with random exotic/quest/flow specific loot, discussion and feedback on that led to a bit of a shakeup...
  8. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ Technically simply making the elevator door require Mk II lockpicks would do 2 things: 1) Make sure you can't possibly cheeze it open early. 2) Let the regular electronic lockpicks be where they are in NR so you can use them wherever else they're applicable, like the vault doors and stuff...
  9. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    - Well, 40 bursts with H&K Caseless SMG's is problematic for several reasons: a) They're the most powerful SMG's, but they're also available for free in 2 places, in redding after lvl 10 from Frog Morton, and in VC if you do the whole raiders quest chain (which apart from killing raiders...
  10. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    The deal with the toxic caves loot is mostly whether it gives you enough ammo that you don't need to ever buy any or not. It's mostly ammo except for the bozar and the armor, and there's 2 energy pistols. On the last test run I did the fix which scaled the ammo in lockers to the new clip sizes...
  11. L

    Fallout 2 mod F2: damage calculation change, a FIX v5

    Well, then you misunderstand my point, I was answering his questions with questions for him to consider. I'm arguing, for the sake of argument mainly, that the way stuff works without the formula (or even whatever AP fix) isn't necessarily unintentional. His formula IS a fix to that if that was...
  12. L

    Fallout 2 mod F2: damage calculation change, a FIX v5

    No, no, wait, is that with the formula or without the formula?
  13. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ If there's 15 unintended concequences of something, and it's not clear why I'm suggesting it, then enumerating them isn't an insult. CHANGE SHOTGUN! is an insult and can be interpreted in to many ways to be taken seriously, change shotguns because a) b) c) d) e) f) h) is much more solid...
  14. L

    Fallout 2 mod F2: damage calculation change, a FIX v5

    Ok, so I took a look, and here's what I think. Don't take any of this the wrong way - I'm sure the game can work if you apply your formula, this is just for fun and science and to give you something to ponder if you ever feel like it + a bunch of somewhat too verbose and rambling well...
  15. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Oh, about the sniper rifle - I don't think it was MENT to be used against armored opponents, except via critical hits which were ment to bypass armor (as far as the original formula is concerned). They kinda nerfed shotguns and sniper rifle coming from fallout 1 to fallout 2 to make room for...
  16. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ Sorry, I was just trying to make it absurdly clear to Glovz that I'm not complaining about damage calculation issues, afterwards I went and studied his damage calaculation formula and wrote a sentence-by-sentence anaylsis of it just to show that a lot of his assumptions can still be...
  17. L

    A review of the RP game progression experience and small tweak suggestions

    Is it in the megamod? Because I don't have much experience with it's structure, and I don't have the sources for it, and I think it's a silly idea to begin with, but it's basically a matter of, hmmmm.... I'm not sure how exactly it's done over there, whether he has his default weapons or not...
  18. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    @Glovz: My experience isn't that a critter can do more damage to me with a shotgun than I can do to him with a shotgun, but that if you make a basic shotgun do 15-32 damage and have 16 range, what's shooting at me is a combat shotgun. If it's also being shot at me between Klamath and Modoc by...
  19. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Well, I'm sad to report it caused a mess XD You probably know better by now. I'm not going on about it because of subjective reasons but because I spent 3 days learning to edit encounters and testing and stuff just to learn that the problem is kinda unfixable unless the early weapons are mostly...
  20. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ You are in fact aware that people shooting at you also use these exact same shotguns and are liable to blow your head off with them? And that most characters before some point in the game don't have burst weapons because then they'd certainly blow your head off in every encounter? And that, if...
Back
Top