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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    An assumption if you will: does Decker's involvement with being an obstacle for what Harold tries to do have a relation, or connection, with the cancelled Fallout movie? He was described as being the mayor of the Hub, but also turned the Hero and his friends in to the Master's mutants.
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    That might come in handy if you have NPCs in power armor, or at least use the T-51b Helmet mod originally meant for the Restoration Project. So many things that could go into the unofficial patch as well…!
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    Fallout 2 mod Inventory Sort Buttons Mod

    Oh well, when the Falltergeist project is complete, many of the things here will likely be built-into it while some others like in Sfall remain optional.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Huh, looking at the music path I generally do what I said I did with the Fallout 1+2 idea: stick the music ACMs into the seperate game directory in "D:\INTRPLAY", then point towards there in both Fallout games, there's no actual difference in the ACM files besides the duplications wasting some...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @TROLLeyBOSS That's the Sfall option for playing the "idle" animation, search for "PlayIdleAnimOnReload" in your ddraw.ini and set it to 0 if it bothers you. I have no problems with it whatsoever.
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    New tools for Fallout 1/2

    I hope the new, unofficial version of the critter editor will allow setting things normally only customizable with the Fallout Utility for Critter tinKering, such as Critical Chances and what critter graphic set to use.
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    Mods to make sub-par skills more useful? (FO1&2)

    I believe there were many other mods that tried to add a significance to some skills, like Mr. Fixit from TeamX although it was first for convenience. There are some stupid ones however: the unofficial Wasteland Mercenary 2 Mod patch where you don't always loot everything the killer critter was...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Don't worry too much, Sduibek. I myself have that little problem and nearly *barely* did well with my Second-hand essay. I think it'd be neat for the companions to be a little more useful in fighting tougher foes: Ian and Katja have dump skills in Big Guns and Energy Weapons (including Throwing...
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    Slow Down Dialog Files Without Quality Drop (Fallout)

    You need the command line (which is of course taxing), but also gotta enter the directory where ACM2WAV is located alongside any ACMs for convenience. "acm2wav insertacmhere.acm -m". In my case, I want WAE1XXX1.ACM (the 14mm and .223 handguns' gunshot), so I enter "acm2wav WAE1XXX1.ACM -m". Sad...
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    Slow Down Dialog Files Without Quality Drop (Fallout)

    Here's an idea I figured out when uploading Fallout 1+2 weapon sounds to the Wiki, while discussing with some of the admins there like Jspoelstra: I extracted the ACM files using ACM2WAV and telling it to convert them to Mono.
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    F2 Mod request - NPC Burst Mode: NEVER!

    My experience says that 3.5 did not share one's traits with the companions, but the tag skills carrying over matters little to me because them critters have specialized skills. Maybe it's possible to work around getting perks through Sulik exploits by checking dude_obj's statistics instead of...
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    Fallout Fixit and Hi-Res patch?

    This is from 2 months later, but yes you can. The high-res patch does not actually affect Fallout a lot.
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    Fallout 2 Savegame Editor

    Not much Sduibek, except if someone wants help from Ian and Katja where they use Big Guns weapons (and the latter with energy weaponry). Unfortunately, Ian needs FRMs for those as does Katja including her sprites for pistols.
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    Fallout 2 Savegame Editor

    Eh yes, you gotta level up quite a bit. Editing their current level(s) however is not in my book, can't help you besides suggesting to activate the Sfall setting to force companions leveling up once you meet the requirements.
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    Fallout 2 mod Inventory Sort Buttons Mod

    What about my options in both the f2_res.ini and ddraw.ini? Anyone could test with 'em, or perhaps another problem is other Sfall mods I have that conflict with it?... I have "Party Member Perks" and "Custom Perks", Destroy Bodies and Blood, part of the Rapid Perks mod (to avoid losing previous...
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    Fallout 2 Savegame Editor

    I'm sure she will, Francois. You better not expect the changes in her statistics to be stored, though, since she uses a different proto ID after that. There were problems in unpatched Fallout 2 regarding companions who leveled up and had power armor.
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Apparently, the "kctorr.int" script enabled local variable #8 and thus it makes Torr only spout his float messages. He might talk again if that war returned to 0...? Except that resets his memory of talking to you. I'm sure Killap set his unofficially patched Torr script to trigger Node006 where...
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    Fallout 2 mod Inventory Sort Buttons Mod

    I happen to have figured out the easy way (or was it the hard one?) about the inventory sorting mod not working: I disabled the high-res thing, and then your mod worked Jim. What could possibly have made the resolution thingy conflict with it? I tested again with Scale X2 (and still DirectX 9...
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    Fallout 2 mod Inventory Sort Buttons Mod

    :???: Well Jimmy Rollins, whatcha gonna do about this mod's problem regarding the High-Resolution patch and UAC? I have no intentions of setting UAC_AWARE to 1 just for the problem NovaRain had.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    With Jim merging Nirran's original scripts into one file, will something also be done about the SpeedInterfaceCounterAnims option going well into -990 HP (over-overkill) when a critter dies, at least the Dude critter, for Sfall 3.7? If not, can there be an excuse for the event that just ticks me...
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