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  1. VonZorch

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    An additional problem when running on Debian 9.1 using wine 1.8.7-2 with the Mate desktop if you try to run from a user account with administrator privileges you WILL get an wmAreaInit: Error Loading Cities error after the splash screen that cannot be fixed by setting ddraw to native in winecfg...
  2. VonZorch

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    You may want to put this instruction to Linux users in megamod 2.47.1 readme.txt. Remember that Linux file names are case sensitive. Extract MegaMod to an empty directory. Then rename all directories and files in the folder you will be playing from and the extraction folder so that cases...
  3. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Your data or savegame directory may be write protected, check properties for that. Or check your directories for the same folder and file names in differing cases, such as Data and data. It probably isn't an issue in Windope but it will happen in Linux and causes that problem. If that doesn't...
  4. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    It just occured to me that I didn't test the flashlight across map changes, you may need to make IsOn a global variable. The files for ACKlint are attached.
  5. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    MIB88 I fixed your flash light script. The source, compiled script and modified flashlight PRO are in the attached file. It's kind of clumsy and it puts a "That does nothing" in the display window that I don't have the slightest clue how to stop. I should be easily extended to include the...
  6. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yes I have your latest, I'm using it for my, currently, feeble attempts at modding. I think I have a way using how_much(val), but Sfall Script Editor gives me an error when I try to use it, and how_much gets treated like a constant 0. I'll go whine to Phobos2077 about it on GitHub. The other...
  7. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    obj_pid(critter_inven_obj(obj_dude, INVEN_TYPE_LEFT_HAND)) obj_pid(critter_inven_obj(obj_dude, INVEN_TYPE_RIGHT_HAND)) Burn, you moron. Those both return 0 when checking the inactive hand, no matter what is in that hand. Give it a rest.
  8. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    You could use something like this to prevent the exploit.. procedure start begin register_hook_proc(HOOK_INVENTORYMOVE, flashlight_handler); end procedure flashlight_handler Slot := get_sfall_arg; ItemOn := obj_pid(get_sfall_arg); ItemOff := obj_pid(get_sfall_arg); if Slot == 1 or Slot...
  9. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I have a partial solution for the what's in the inactive hand problem, this may provide you with a start for a complete solution variable Count:=inven_count(dude_obj); display_msg("Slot 1 "+obj_pid(inven_ptr(dude_obj,Count-1))); //Armor display_msg("Slot 2...
  10. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I was looking around the data folder and noticed the protos, frms and such for custom books, but no books.ini file. Is custom books already installed? Do I need a books.ini, if so will the one from the mod for MegaMod 2.44 work? I spent a few minutes renaming the books in pro_crit.msg. The...
  11. VonZorch

    Sfall Script Editor Problems

    1. There isn't any place I could find to set the path to .msg files. 3. The decompiler had some of the calls from giQ commands in quotes and others not in quotes. Such as "Node002" vice Node003, The compiler seems to not recognize nodes in quotes. You may want to add in the readme that...
  12. VonZorch

    Sfall Script Editor Problems

    I found the problem with 3. The compiler does not like procedure names in quotes.
  13. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Any plans to include the Hero Appearance mod in?
  14. VonZorch

    Sfall Script Editor Problems

    I am trying to modify the klint dialogue from MegaMod to give a female with a tagged unarmed or melee skill to fatmouth back to Klint. I'm using the Script editor from modderspack3.7a. 1. When opening any file, including header files, I get an error about cannot open or create associated msg...
  15. VonZorch

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    (RP 2.3.3, Wine 1.8 on Linux Mint 17.3) After I took the scout around Gecko mission from Stark I went into Gecko to buy some 7.62mm for my new FN FAL. I ended up talking to Gordon and when I got back to give the info to Mclure, I got a dialog line about the magnetohydrowhatchamacallit but I...
  16. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I didn't actually, while going through the scripts it became apparent that I didn't have enough skill to correct the scripts that needed updating.
  17. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I was installing Nirrans custom books and noticed that you have wcdobbs2.int listed in scripts.lst but not in scrname.msg. Is this going to cause a problem?
  18. VonZorch

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    When I run ProcessDat2.exe it tries to remove files from dato\proto\critters. Then when it adds protos to master.dat there is nothing but the added protos in master,dat I am doing this under Wine 1.8 on Linux Mint 17.3. I got MegaMod to work by adding the critter protos with datexpl.
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