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  1. Sagez

    Fallout: Sonora, a new project by the developers of Fallout: Nevada

    Yes, you can farm them from random encounters near Winds of War (middle of the map). Two bandits will attack a soldier with AK. It's best to help him with bandits and then finish him. It's pretty stupid but it works. Lack of weapons variety is one of the biggest Nevada flaws.
  2. Sagez

    Fallout 4: New Vegas

    I'm not too sure about that. Did you mean that nowadays you can't make a game that features misogynistic characters? I agree with the second part, but it comes down to conclusion that more content is what Legion needed and still needs. Yes, by agents I meant secret agents like Trisha. Bounty...
  3. Sagez

    Fallout 4: New Vegas

    I also meant just adding more world space. Besides, videos like this one show, in my opinion, that there is something to ''restore''. But yeah, realistically speaking modders will have to invent much portion of that content. I prefer Van Buren version of the Legion though, where they are much...
  4. Sagez

    Fallout 4: New Vegas

    Does anyone know if they will add the cut Legion content/add the east Colorado part of the map? If they will develop Legion as nicely as New Vegas did the NCR, I'll worship the creators of this mod for many years.
  5. Sagez

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    @Hubal - that's true, I can't be sure what his true goal was, but Phobos did develop this mod for a long time and for some reason he didn't tweaked xp in this way. Well, he had a lot of opportunities to do so, but it seems he was busy with more important stuff, like making all skills worthwhile...
  6. Sagez

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Nice kind of answer: just mod it yourself as you like it. Yeah, you too. Hmm, yet I think that Phobos aim was not to make the grind longer, he wasn't concerned with XP gain as far as I'm concerned.
  7. Sagez

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Those patches and fixes would've been fine if people making them would restrain from adding their own dubious ideas. Reading from changelog posted above: '' - Reducing the experience gained by killing by 30%. '' - Seriously?... Why not reducing it by 31%, 44% or 70% altogether? Real pr0s can...
  8. Sagez

    Fallout: Sonora, a new project by the developers of Fallout: Nevada

    Does anybody know if Sonora will have companions? Playing Nevada was really tedious at times, only in the late game you could get a better weapon than AK-112. I agree with valcik, they should take their time and really polish the game before release. I also hope that they don't aim for the...
  9. Sagez

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I can't open that link, could you please post it again? Is there a changelog also? And finally, is phobos2077 somehow involved or is it just other people continuing this project?
  10. Sagez

    Project Van Buren

    Amazing. I want to play the tutorial NOW! Just kidding, please take your time. Can't wait to see some communist insurgents too.
  11. Sagez

    Fallout 2 mod My sFall Mods and Tools

    Ok, it's only those two perks: Name: Slightly Feral description: You've been feeling really strange lately. Your charisma is lowered by 4 points, Speech and Barter skills gets 90 points penalty, but you enjoy +3 points of damage with hand-to-hand and melee attacks, + 6 sequence and +20%...
  12. Sagez

    Project Van Buren

    You're right. I guess he moved to fonline engine just to be extra careful.
  13. Sagez

    Project Van Buren

    @Hardboiled Wanderer Thank you very much, it looks as good as always - I mean it's awesome! Poor Joshua; are those men some NCR marauders or just ordinary bandits? Combat video is also pretty sweet, nice animations and overall flow. Great job. Please take all time you need. Regarding AI, it's...
  14. Sagez

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @Dropkick my personal successor is Economy and Combat Rebalance Project by Phobos2077. He apparently became inactive in last year, but his work is brilliant and EaCR was made to be played with Restoration Project. Give it a try if you haven't yet. I hope Phobos will be back someday.
  15. Sagez

    Oxhorn: a solid Reference for Fallout Lore.

    @Octavian I'm not sure if I understand you correctly, but the whole VB playlist should be here. Can you see it now? I'm watching this now. I didn't new that the New Plague was mention in Fallout 1. It's cool that VB devs wanted to explore this subject further, that they looked back and...
  16. Sagez

    Project Van Buren

    How is the progress going, @Hardboiled Wanderer ? While I do not necessarily agree with you*(you did answer my questions on page 3) I keep my fingers crossed all the time. We have too many failed Van Buren attempts (I was in one team myself...). *btw I think that ''plague mechanics'' could be...
  17. Sagez

    Oxhorn: a solid Reference for Fallout Lore.

    I barely even know this Oxhorn guy, but I would like to promote Retcon Raider. That's how it should be done. I absolutely admire his work on original Fallout 3 lore; rediscovering lost ideas of a cancelled game seems more important to me than covering better known titles. Those Van Buren videos...
  18. Sagez

    Fallout 2 mod My sFall Mods and Tools

    Hi Nirran, I'm also sorry for this long delay, but just wanted to say that I've not forgotten! I was busy at work and private life, but now the urge to play Fallout again is too strong and I will test those perks. I hope you're okay! Take care!
  19. Sagez

    Fallout 2 mod Fallout: Story Jackal (DEMO)

    This is very impressive, Foxx! I'm always for new critters and I love how modders, Russians in particular, can put new life into old games. I'd be even happy with this Yao Guai as it is... the thing that bothers me more is why you think that removing ''easy'' difficulty matters - do you...
  20. Sagez

    Fallout 2 mod Fallout: Story Jackal (DEMO)

    I never understood what was the point of removing easier difficulties. I mean, what one can achieve with that? A satisfaction from creating a *hard* experience for weaker players? That's the reason I'm no longer into mods for Gothic - modders seem obsessed with high difficulty, but at the same...
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