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  1. hackenberg

    Junk in the Ratcave

    I'm running the 1.05 "unofficial" mod. Three hundred pounds? I wonder if it's just there to yank our chains.
  2. hackenberg

    Junk in the Ratcave

    I got the tool, and that was no problem. I wondered if it would be possible to use the robot parts on the broken robot west of town and fix it. I think it would make some dandy muscle.
  3. hackenberg

    A Couple of Things We Can't Do Without

    This also suggests that there might be a tool floating around that would make the job of importing FRMs as 3-D objects a lot easier or even automatic. Considering that most people now have computers that are eight to ten times more powerful than those needed to run the original Fallout games...
  4. hackenberg

    A Couple of Things We Can't Do Without

    From what I have been reading, FRM files come with multiple facings, each of which have to be drawn individually. My question would be "how hard would it be to combine and import them as skins for a 3-D role-playing engine?" Maybe we need a "Ultra RPG Engine" project. If it were a true 3-D...
  5. hackenberg

    A Couple of Things We Can't Do Without

    I haven't played WarCraft III, even though I am in a country where RTS gets on television. I would really like to see an engine that would import nearly anything and be easy to use with editors that would expand the community to little old ladies who have fantasies of being fashion designers...
  6. hackenberg

    Junk in the Ratcave

    There is a pile of robot parts in the Rat Cave in Klamath. It is useful or was it just something left in the game?
  7. hackenberg

    A Couple of Things We Can't Do Without

    Now that I have gotten over the drooling I have been doing at the thought of F3 finally coming out, I have been meditating (it's what I do when I should be working) on the thing that most people like, "replayability." I suppose we could get a few goodies added: 3-D isometric engine. This lets...
  8. hackenberg

    Fallout 3 is dead, face it

    I think he is right, and if this type of game is going to continue, a couple of things are going to have to be decided: Dump or not dump the FO2 Engine. I am partial to shifting production to IanOut. The reason is that the engine is more flexible than the FO2 engine and this means that once a...
  9. hackenberg

    Patches for Fallout 2

    Fallout Patch "1.06" I have been using ModRunner to play mods, and I think a lot of them really constitute "mini-patches" for the game. In my opinion, Fallout 2 had a few problems that I think these mods address pretty well. If there is going to be a new patch, let's call it "1.06" for...
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