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  1. mef

    Fallout 76: E3 Trailer

    are you checking these facts somewhere or you have it all memorised todd howard is a trustworthy man who never broke his word ;)
  2. mef

    Fallout 76: E3 Trailer

    fallout 3's "lore" doesn't imply coherence in the first place so i'll let that pass
  3. mef

    Fallout 76: E3 Trailer

    if true, that would suck. fallout lore is just not compatible with fallout 3
  4. mef

    Fallout 76: E3 Trailer

    really? i thought they were going for pure van buren. i even recall the author saying that he considered new vegas a wasted chance to make van buren
  5. mef

    Fallout 76: E3 Trailer

    yeah, i've heard that. it's really a shame since i was observing its progress almost from the very beginning. but i still wonder why didn't they show almost anything they done
  6. mef

    Fallout 76: E3 Trailer

    it's not, sorry. i think it was cancelled or even never was at a serious stage of production (a couple of inconsistent screenshots and no videos or anything are not good signs) by the way, i don't think these fanmade games should be neglected, i'm really happy to have those and not bethesda's turds
  7. mef

    So what do you think the Vault Boy's voice is?

    luckily, vault boy still means good old fallout for me. as for his voice, i really can't imagine that. even a vault boy with a comic bubble or anything suggesting that he's saying something would feel strangely odd
  8. mef

    Fallout 76: E3 Trailer

    yes, i have. i even said that these games were good examples how to properly utilize fallout's system. all i was saying was that the first fallout was lacking in that regard (still the best video game ever, though)
  9. mef

    Fallout 76: E3 Trailer

    i don't really see your point. unarmed is a perfectly valid skill to choose (i've once beat the game without using any weapons, i've even killed frank with my bare hands). jinxed and doctor are also cool things to have. but what's fun about investing in a skill that will bare no relevance for...
  10. mef

    Fallout 76: E3 Trailer

    i agree, that would be great. but would be really hard to pull off in a video game. you kind of have something like that in fallout games, in some conversations, when a certain subject appears, you have a few options to choose - some imply that your character has knowledge of it, others imply...
  11. mef

    Fallout 76: E3 Trailer

    but honey, no one is stating otherwise here. i said that skills in fallout should have been more balanced. of course, reaching exact equality here is impossible and even uncalled for but the differences between how beneficial different skills are are too big. my first choice would be expanding...
  12. mef

    Fallout 76: E3 Trailer

    yes, we must give them that. as for fallout 1, i would just merge traps and repair skills so the player can see traps with perception and dismantle and set them with repair skill (i'd change the name, it would be technical skills in general)
  13. mef

    How old will you be on October 23, 2077?

    i would be 81. i wonder if anyone will remember about fallout that day. probably not but who knows
  14. mef

    Fallout 76: E3 Trailer

    i'd try to divide it into more skills, like pistols, smgs, rifles, shotguns, heavy weapons. then game would be more fair as combat skills would be more spread. just my little design idea now a combat-oriented character can just pack into one skill the whole game and get their way, shouldn't be...
  15. mef

    Fallout 76: E3 Trailer

    of course it should. i agree with you that a good rpg should present the player with many different ways to handle a situation and many different paths to develop a character. and fallout does that but it's not completely well-balanced and fair. you're right, that would be logical but the game...
  16. mef

    Any musicians here?

    i have an acoustic guitar, an electric guitar (cort zenox, i'm not sure what model is it) and a midi controller. i don't need much else since i mainly work with electronic music. right now i'm trying to save up for new headphones and maybe a better audio interface @Hassknecht love the sound...
  17. mef

    Fallout 76: E3 Trailer

    doesn't the first one only work with fixt? but anyway, these are kind of cool ways to utilize these skills, i agree, but they are just not necessary most of the time (e.g. why would i bother with stealing ammo or meds if most enemies won't even live long enough to use them). i can't get myself...
  18. mef

    Fallout 76: E3 Trailer

    it's not useless but wouldn't call that an excellent skill, many scripts are not even checking for it and for successful use of sneak the player is not rewarded with XP so it's not really fair compared to players who will make a combat-oriented characters. the only instance in the game i can...
  19. mef

    Fallout 76: E3 Trailer

    by wanting to role-play properly you may invest in useless skills and pick useless perks, that's what i've meant okay, so we have that and doctor morbid's basement. so there are two instances (neither of them very important) where this skill may be useful. aside from that, there are a few...
  20. mef

    Fallout 76: E3 Trailer

    it sounds good but actually this skill is hardly relevant in the game. let's be honest, fallout's system is not perfect, many skills and most perks are useless. sure, you may pick them for role-playing but the game shouldn't punish you for role-playing
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