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  1. X

    how to use ANIM_take_out & ANIM_fire_single?

    I load the map ,but it does not run.In this mapper I cannot fight ,such as bi attacked by the evil plant in ARROY, are there some bugs in this mapper? how can I run it
  2. X

    how to use ANIM_take_out & ANIM_fire_single?

    #define NAME SCRIPT_TEST variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure talk_p_proc; procedure critter_p_proc; procedure Node001...
  3. X

    how to use ANIM_take_out & ANIM_fire_single?

    #define NAME SCRIPT_TEST variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure talk_p_proc; procedure Node001; procedure old_pickup_p_proc...
  4. X

    how to use ANIM_take_out & ANIM_fire_single?

    I give npc some weapon ,butI I can not use ANIM_take_out & ANIM_fire_single ,it seems no effect.Can you teach me how to use it or give me some examples?
  5. X

    strange questions about my scripts

    #define NAME SCRIPT_fuwochengjg variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure timed_event_p_proc; procedure old_pickup_p_proc...
  6. X

    strange questions about my scripts

    #define NAME SCRIPT_fuwochengjg variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure timed_event_p_proc; procedure old_pickup_p_proc...
  7. X

    questions about circles in fallout2 mod

    I want it fall and stand again and again.I have finished with RUSSIAN help #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure critter_p_proc; procedure start begin end procedure critter_p_proc begin if anim_busy(self_obj)==false...
  8. X

    questions about circles in fallout2 mod

    I need some npc do some actions such as fall & stand constantly,but I can not accomplish it in my scripts: #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure old_pickup_p_proc; procedure node001; procedure node002; procedure...
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