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    FreeFT: open source Fallout Tactics engine

    You have to add the spawn zone in the editor: 1. Open selected map in editor 2. Change mode to: entities edition 3. Change editing mode to: placing entities 4. Change entity type to: trigger 5. Change trigger class to: spawn zone 6. Put spawn zone in the desired area (by pressing and dragging)...
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    FreeFT: open source Fallout Tactics engine

    Hi, A little update: project is currently on hold, because I have lot's of other stuff going on right now. I don't know whether I will continue working on FreeFT and if I will, when it will happen. Still if you guys have some free time, you can try adding Dialogue system and some RPG system and...
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    FreeFT: open source Fallout Tactics engine

    phobos2077: Possible, but it would require a few months of work at least. I don't plan to do that, it would be fun to do, but I don't have much spare time lately.
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    FreeFT: open source Fallout Tactics engine

    Sorry for that :). Please check again.
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    FreeFT: open source Fallout Tactics engine

    Thanks, but no :) I'm pretty happy with current HUD style which is pretty simplistic, but consistent. And I don't want to spend on HUD more time than necessary.
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    FreeFT: open source Fallout Tactics engine

    Hi, Sorry for no updates for two months, but I had other things to do in June and unfortunately, the project stalled. At the beginning of July I've taken a two-week vacation from work and I worked hard, to move FreeFT forward. Lot's of new features have been added, here's a short list: -...
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    FreeFT: open source Fallout Tactics engine

    Hi guys, I really appreciate the support. But you have to know that making a complete game with full modding support still requires a lot more work. And I would rather make smaller game with smaller number of features than try to make a full-blown RPG and never finish it. Hopefully by the end...
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    FreeFT: open source Fallout Tactics engine

    Well, It simply comes down to hard work. So far, I've spent about 400-500 hours on this project. I think that I'm close to making a cool, playable game out of it and that keeps me motivated. And besides that, I actually find coding enjoyable. I'd rather code than go to a party and get drunk :)...
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    FreeFT: open source Fallout Tactics engine

    Actually I wasn't planning on supporting more than 1 character per player and the UI reflects that. But it's not very hard to add full party support (no more than a week of work). UI would look a bit different then. It wouldn't make sense to show such big icons for each party member though. I...
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    FreeFT: open source Fallout Tactics engine

    Status update: still working on HUD. Unfortunately it takes a little more time than I expected. I wasn't sure about how it was supposed to look, but now I have nice and clean design and all that's left to do in HUD is to implement it. I've attached a screen shot with an early look.
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    FreeFT: open source Fallout Tactics engine

    Quick status update: I've started working on user interface (main menu, in-game menus like inventory, options, and HUD: hit points, selected weapons, etc.). I'm hoping to finish it in a week or so. And hopefully the game will be a lot more user-friendly. Screen shot with working main menu:
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    FreeFT: open source Fallout Tactics engine

    I wasn't really planning to add vehicles. Maybe in a few months, but there are other features with higher priority which have to be implemented. Even if I did add driveable vehicles, my engine is completely different from FOnline and I don't think it would be helpful.
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    FreeFT: open source Fallout Tactics engine

    Thanks. If you like it, then please test it :). I would love to get some feedback (what is fun, what sux, do you have any problems while playing, etc.).
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    FreeFT: open source Fallout Tactics engine

    Hi, Since last month, lots of stuff has been done: - You can actually play the game :) (try running the demo and killing all the raiders on the map :)) - visibility system (players and AI’s cannot see through walls, they can only see whats in front of them) - melee combat (punching, kicking...
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    FreeFT: open source Fallout Tactics engine

    OK, here are new binaries: http://freeft.pl/2014/03/techdemo-2/ Now all you need to do is run convert.exe if you have FT from GOG. shihonage: I wasn't aware that there was a project similar two mine. We could've shared some of the code :?.
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    FreeFT: open source Fallout Tactics engine

    You should run it from a console and pass a path to FT as an argument like this: convert.exe -p "c:\gog\ft" all And wait a few minutes. I'll try to make a completely automatic version of this convert program, so there shouldn't be any more problems running the demo.
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    FreeFT: open source Fallout Tactics engine

    phillon & xxxRedMetalxxx: Easy modding is a priority. Although for now there is now in-game UI, I'm planning to write it in a month or two (I'm working on gameplay now). And when I write it, each UI element would be defined in a XML script, so it would be completely customizable. Also, the...
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    FreeFT: open source Fallout Tactics engine

    Hi, I got a bit distracted and the project stalled, but I'm back on track :), although my main goal has changed a bit. Now I'm focused on making a simple multiplayer game and after that, we'll see. For the last two months i was working mostly on multiplayer, but I've also added sounds and some...
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    FreeFT: open source Fallout Tactics engine

    FreeFT is an open-source isometric, multiplayer action game engine which uses Fallout Tactics assets (original copy is required if you want to run the demo). This is still work in progress, some major features are missing (scripting, dialogues, game UI, AI) but also a lot of stuff has been...
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