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  1. Rain man

    barter screen messed up.

    There is one little button in critters proto : "barter" -> yes/no. Just try to set this option on "yes" and look what happens.
  2. Rain man

    Original FO/FO2 Polymeshes

    to Lavo : thank you for your comment, but it is too subjective... I checked different shoulders position and I have chosed this position. I'm not trying to recreate one-on-one fallout original sprites, it will takes too much time ! BTW, fallout critters are not ideal :wink: I just want to create...
  3. Rain man

    Original FO/FO2 Polymeshes

    There is nothing impossible, .Pixote. , and replicate the fallout oroginal flames with help of Photoshop's automate functions (or without it) is not very hard, but I don't need to have fallout's stuff for the game I'm working on... Moreover, I don't like fallout flames (in fact it has only 4...
  4. Rain man

    Original FO/FO2 Polymeshes

    Well, for this time this is my favorite topic :D Just like others, here is my progress (actually I have finished all "weapon" animations) ... For now I'm very-very close to automate all process of frm creation (from 3D model to ready-to-use frm files). Thanks to Blender's scripts and...
  5. Rain man

    Original FO/FO2 Polymeshes

    As I promised, here are screenshots of 3D model and a little render. I understand, that you are planning to use this model for critters mass producing, but I can't share its source files at this moment (be sure, I have a realy good reason)... Sure, in few months I will present the...
  6. Rain man

    Original FO/FO2 Polymeshes

    Here is my dweller model. What do you think about it ? Is it fit into fallout style ? I will show you my 3D model a little bit later...
  7. Rain man

    Original FO/FO2 Polymeshes

    Wow!!! My little bat have caused a lot of emotions... Thanks for your positive comments. My original model is 95% vault dweller, but I decided to check an influence of mesh changes to finaly rendered animations (Batman's model have any sorts of spikes here and there, a helmet with ears, etc.)...
  8. Rain man

    Original FO/FO2 Polymeshes

    Here it is. :wink: ...... In fact, with this 3D-model I could generate all Mr. Batman's animations. :)
  9. Rain man

    Original FO/FO2 Polymeshes

    Here are my polymeshes. Of course, it's just for fun :D
  10. Rain man

    Original FO/FO2 Polymeshes

    Ursa, please, could you post here one of your amazing "ghoul death" animation ? Just for illustrate my idea... :wink:
  11. Rain man

    Original FO/FO2 Polymeshes

    There is one thing that I can not understand: guys, why you seek to reproduce ALL Fallouty things at the time, when you can do better then BIS developpers ? You could create more detalized critters and new animation sets, which will be much better then the original-ones, and this can also...
  12. Rain man

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    to Jordan: 1) Always enabled 2) Use global scripts to capture the moment of "set on" of combat mode 3) Use function game_mode to check if in combat ...or I just not completely understood your question.
  13. Rain man

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hello gentlemens ! Could someone help me with a little sfall's function problem ? Using sfall's function active_hand() I try to get the reference to dude's active hand (0 or 1), but it returns me 5345144, no matter which hand is active or what it takes... I have a resolution patch...
  14. Rain man

    Dialogue text color ?

    Hello everyone ! Could someone help me to change a text color in dialogue/barter windows, in small display in bottom-left etc. I suppose that the standard green text color is hardcoded somewhere in fallout2.exe, but i have no idea where it could be... Thanks per advance for your help!
  15. Rain man

    FO2: Oblivion Lost (Stalker) Mod

    Hi everyone! First of all I would like to say thanks to Kromgart and Dude101 for their work on the adaptation of FOL to english. SPASIBO! I hope that you'll enjoy the game! Of course, if you have any questions - ask me please! :D
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