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  1. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    v0.9.6 on github Main focus was on making healing skills worthwhile, combat a little more dynamic and "deflating" the economy. Also fixed a few bugs mentioned here.
  2. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Maybe it's not needed then, I was contacted already by HawK_EyE who provided French translation files. But I haven't checked them yet and they need updates for the upcoming 0.9.6. Since it's extra work to maintain another language when it's in, I'm thinking maybe it should be in a separate...
  3. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    What language do you know? Basically you need to: Unpack the mod dat file Note which files are present in text/english/game and text/english/dialog folders Copy these files from RPU v29 folder of your language (need to unpack the dat file as well) into your translation folder Compare the...
  4. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yes, EcCo only supports English and Russian at this time. I rely on others for translation to more languages. Maybe French in the next version...
  5. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I've seen this suggestion before. I find it unrealistic to use sawed off with one hand as a pistol, but also I'm concerned about duplet firing animation. As to balancing - Sawed off now is a clear alternative to Combat Shotgun, it has it's distinct role with duplet and knockback effect. I think...
  6. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I thought about this a lot, but ultimately had to revert it because having the same AP for all pistols (like in earlier versions) made it harder to balance them out with each other. With current setup, .44 Magnum has a clear benefit compared to DE. The result of this is 10mm Pistol become a...
  7. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Try playing without external HRP (sfall has everything). This will be fixed after EcCo/sfall are updated.
  8. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I think this is fixed in sfall and enabled by default in RPU (or so I hope). Yesterday I uncovered an issue with how healing during worldmap travel worked: it applies 1 healing for entire party (+HP equal to Healing Rate stat) every 1 second of real time when moving, not game time. There was...
  9. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Vanilla logic doesn't limit how many injuries you can heal at once. So in that regard, it is more limited than before. But anyway, this limit can be changed easily later. The important thing here is that healing skills are much more effective at restoring HP and should be worth investing into...
  10. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I plan to move kit settings to ini as well, so this can be tweaked. 4 actions per skill. So if you use all 3 skills, you get 12 actions (but repair only works on robots). 4 as well. This is also configurable. Why do you want to limit number of critical injury heals per day? Yes, 60 minutes...
  11. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    New script-based healing skill usage system: Charges instead of probability to remove kits/bags. One charge is depleted for every healing attempt, successful or not. Every cripple effect is counted separately. Tools work like Doctor's bags for robots, but never deplete. Fixed many bugs and...
  12. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yes, it absolutely does. All 0.9.* versions will be save compatible.
  13. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    New sfall feature: auto-balancing caps amount in Move Items window when bartering. Taken from this PR for Fallout CE by y0lo. YouTube video from the original, it works the same here:
  14. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I consider the spear issue settled for now. Like with all other additions of the mod, I try to add new items only as last resort to fill in "gaps" in balance. Don't want the clutter of too many items, there's just not enough tiers you can cram in this game.
  15. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I released a new version: https://github.com/phobos2077/fo2_ecco/releases/tag/v0.9.5 The main focus this time was rewriting and polishing crafting system, adding more measures for viable Melee/Throwing builds, adding a few lower-tier weapon choices for Big Gun and Energy Weapon builds, making...
  16. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Did you ask Vic about it? He gives you hints to pretty much all teachers.
  17. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Well with party members you get +2 to any base number (which is 4-8 from the worldmap.txt). But it's not like there aren't other encounters with the same (or bigger) number of NPC's. Not really sure what to do about it. I personally always thought there were too many enemies in encounters...
  18. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Noted. Although, in the next version I changed them a bit. Replaced flying axes with returning Boomerangs. Also throwing weapons got another damage boost (from Melee Damage stat, from a suggestion in Discord). I even tested this encounter after the changes - it felt brutal but right. Might be...
  19. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    These words coming from Pixote himself means I'm doing something right )) I'm trying to decide what to do about Boomerang. I added it back in 0.6 era. Memory is fuzzy but I'm guessing I wanted it to return to you after hit, but never implemented this mechanic. After a quick research I found...
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