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    Skill Level and Skill Threshold?

    Ok, fine. But explain why a heavy gambler should not develop his gambling skills at the expense of other skills. Yes, lovely. But from a gameplay point of view, this sort of "practise" is stupid to encourage because it becomes a stupid and boring click-fest. If you want your character to...
  2. G

    Skill Level and Skill Threshold?

    Haven't you just explained why is isn't important enough to be a skill though? I think so... You fail to explain why it would be important to allow this type of play. If you want a sandbox mode, why don't you just ask for it? I'm not saying that you should ignore it, just that you don't...
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    Skill Level and Skill Threshold?

    If you do it a lot, then it becomes an important skill. Besides, like I said, it's up to the game designers to give skills equal utility. Flawed level design != flawed game system. Furthermore, I don't see why gambling can't just be reduced to a Luck check... There's no reason why that should...
  4. G

    Skill Level and Skill Threshold?

    Of course skills aren't used in the same proportions by all players. Diplomats may never use fighting skills, for example. The biggest problem I can come up with is that sometimes skills are used without the player choosing to (ie traps, outdoorsman etc). For this method of skill progression to...
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    Skill Level and Skill Threshold?

    It seems to me that the problem could be solved with a compromise: The character earns skillpoints as he earns experience (although this is probably hidden from the player) and these are allocated on the basis of use, with the chance of a skill point being allocated for a given successful action...
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