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  1. M

    Game quit hook.

    Is there a hook in Sfall engine that is run when the Fallout 2 is being exited/closed, sth like "onGameQuit"? If not is there any other solution to detect game closing?
  2. M

    sfall and fallout 2.

    Ok, thx for the info.
  3. M

    sfall and fallout 2.

    So it's not a classic Dll Injection but rather editing & modding dissembled original f2 game engine code, based on injecting a callbacks into f2 code to the high level c++ functions right?
  4. M

    sfall and fallout 2.

    How does the ddraw.dll from sfall really works from the technical perspective? How does it links/interact with the fallou2.exe itself? Is it just based on the dll injection technique?
  5. M

    SFall mouse over hook.

    Is there a hook in the sfall engine that is triggered when the mouse cursor is over the game entity BUT NOT IN THE COMBAT MODE! (so the HOOK_TARGETOBJECT hook isn't what i need)?
  6. M

    Text printing functions in Fallout 1/F2.

    I'm wondering how does the Fallout 2 engine prints the messages on the screen, for example "floating" messages over the critters (float_msg game engine function). Hos does the float_msg function actually prints the text? Does it use some sort of printf from WinAPI or just using old style DOS...
  7. M

    Fallout 2 Restoration Project and leatest sfall.

    Is the 2.3.3 the latest version of the Fallout 2 Restoration Project? If so can i use the latest sfall (4.3) with it? Should i just extract 'ddraw.dll', 'ddraw.ini', 'sfall-mods.ini', 'sfall.dat', and 'data' folder to Fallout's Restoration Project base directory (allowing to overwrite the older...
  8. M

    F2 CombatControl mod.

    Ok, got it Thx:-)
  9. M

    F2 CombatControl mod.

    I've just enabled the CombatControl mod in the latest sfall (4.3) but i dnt know how to use it in the game... How can a actually control the critters? Which keys have to use to utilize the mod?
  10. M

    Modifying the Sfall hook.

    Yes, that: fo:: PrintFloatText(obj, "message", 1); is OK, see the declaration: void PrintFloatText(fo::GameObject* object, const char* text, long colorText, long colorOutline = 207, long font = 101); The last 2 params are optional since thy have default values defined (207, 101)!
  11. M

    Modifying the Sfall hook.

    Yes, I know that friend, but i have to do it just in the dll code... Script version it's suitable for me. Do You know how to fix this code in dll souce as I've tried?
  12. M

    Modifying the Sfall hook.

    Ok, thx, for help with this. Now i have another problem. I'd like to use the PrintFloatText function to output a floating text above the critter (inside my new implementation of the TargetObjectHook hook function). Here is my code: static long __fastcall TargetObjectHook(DWORD isValid, DWORD...
  13. M

    Modifying the Sfall hook.

    I have to do it in the dll code itself because I'd like to some stuff using WinApi.
  14. M

    Modifying the Sfall hook.

    I'd like to modify the TargetObjectHook hook function from ddraw.dll so that i can dispatch the object type passed to the function as object parameter: static long __fastcall TargetObjectHook(DWORD isValid, DWORD object, long type) Is there any function i can use to parse out the type of...
  15. M

    Complining the SFall source code.

    Sorry still getting the same error...
  16. M

    Complining the SFall source code.

    I'd like to compile the SFall source using MS Visual C++ 2019 (on Win 10). I've followed this steps as suggested by Samira: - Clone https://github.com/NovaRain/DXSDK_Collection.git to some <directory> - Copy <directory>\DXSDK_Aug2007\Lib\x86\dinput.lib to <directory>\DXSDK_Jun2010\Lib\x86\ - Set...
  17. M

    Complining the SFall source code.

    i've followed all the steps Y've described but got: "C:\Users\Darek\Downloads\sfall-master_1\sfall-master\sfall\ddraw.sln" (domyślny element docelowy) (1)-> "C:\Users\Darek\Downloads\sfall-master_1\sfall-master\sfall\ddraw.vcxproj" (domyślny element docelowy) (2)-> (element docelowy...
  18. M

    Complining the SFall source code.

    I'd like to compile the SFall source using MS Visual C++ 2019. Have i do any specific set up/configuration to successfully compile the project?
  19. M

    SFall engine and transparency.

    Ok, so how can i make the selected color to disappear?
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