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  1. M

    Sfall saving in combat.

    Ok, so i can rather safely save the game during combat?
  2. M

    Sfall saving in combat.

    Can somebody please tell me if the potential saving in combat bug was finally fixed in the newest release of SFall (v4.2.8.1) so i can safely save during combat? There is the line in ddraw.ini: "Note that even with this option enabled, it is still not advisable to save in combat at all (obsolete...
  3. M

    Compiling Fallout 2 scripts.

    Ok, i've tried to compile each scrips separately. When using the attached compile.exe to BIS mapper i'm getting "';' at end of variable deceleration" error on almos all the scripts from sfall...
  4. M

    Compiling Fallout 2 scripts.

    Ok, sorry for this multiple threads. Can't You help me with this question with this "skipped" status?
  5. M

    Compiling Fallout 2 scripts.

    I'd like to mass compile RPU scripts in sFall Script Editor v.4.1.6 but get for almost all scripts marked as "skipped". What does it mean "skipped" and how to make the compiler to actually compile the scripts shown as "skipped"?
  6. M

    Compiling Fallout 2 scripts.

    I'd like to recompile all Fallout 2 Restoration Project, updated scripts but after I've configured the sFall Script Editor (v. 4.1.7.0.RC1) and select "batch compile" only about 30% of all the scripts get compiled! When i do the same with original killap RP scripts almost all of them get...
  7. M

    Fallout 2 RP Project Update.

    I'd like to install burner1024's Fallout 2 Restoration Project update but there is one thing that makes me some doubts. There is the 'itempif.h' file in the mod sources file where are many entries that is missing compared to the original killap RP itempid.h file. Does it mean that RPU removes...
  8. M

    Compiling Fallout 2 scripts.

    I've modified and recompiled a bunch of scripts from Fallout RP (Killap source codes from BIS mapper) and now, after copied the scripts files to the ..data\scripts i get "you have overwritten the rp ddraw.ini file..." error. Why do putting the recompiled scripts makes a problem?
  9. M

    Compiling Fallout 2 scripts.

    I'm trying to compile the Fallout RP 2.3.3 scripts included in BIS mapper and getting Expecting top-level statement error in every script from the folder RP 2.3.3 source codes by Killap. I'm using the sFall Script Editor. Of course i've configured appropriate header file (from RP 2.3.3 source...
  10. M

    SFall and NPC armor appearance mod.

    I've just installed the Fallout 2 Restoration Project v18. The NPC armor mod seems no to work correctly - when i ask the Sulik to dress up the leather armor it picks the Robe!
  11. M

    SFAll and NPC armor appearance mod.

    I've installed sfall version 4.2.8.1. Now I'd like to use the NPC armor appearance mod. I've followed the instruction in the modderspack_4.2.8.1 - copied the gl_npcarmor.int to <Fallout Dir>\data\scripts\ folder and npcarmor.ini to my Fallout dir but it doesn't work - when i click "use best...
  12. M

    SFall and NPC armor appearance mod.

    I've installed sfall version 4.2.8.1. When i give Sulik the armor (Power Armor) nothing happens - he is still bare... How can i enable the NPC armor appearance mod in sfall?
  13. M

    Fallout 2 exp points levels.

    Is it possible to change the xp points value required to level up in Fallout 2?
  14. M

    Unlimited ammo "bug" and sFall.

    I've recently played Fallout 2 with sFall and noticed that it seems that sFall removes the "ore bug" in Broken Hills (the one you can get unlimited cash refining the ore in the refinery). Is that any way to make the "bug" activated in sFall?
  15. M

    Fallout Tactics damage formula.

    I'd like to modify some FT ammo/armor/enemy stats to be better balanced. I'm using this damage formula, but unfortunately the Excel sheet calculated values is often different then in-game results. Is there any other parameters then armor DT , DR and ammo Damage Modifier, Armor Penetration that...
  16. M

    Editeing a level - no entities and tiles.

    I'd like to modify a map in FT BOS. I've followed the EDITOR_README.txt: extracted ALL the *.BOS files to the core dir but when i run level editor and want to add a new entity there is't any entity list which i can select from. The same is with the tiles. There are entities/tiles already placed...
  17. M

    Editing FRM file.

    I'd like to edit some pixels in the FRM image file. I've saved the FRM to 8-bit indexed BMP (using F2wedit). I'm going to use Photoshop to edit the bpm but have some doubts. When I've loaded the palette from that image it turned out that the image palette is totally different from the Fallout 2...
  18. M

    Fallout 2 scripts.

    Hello. I'd like to make some modifications in original Fallout 2 scripts. In the pack "BIS mapper patched (+complementary resources)" downloaded from NMA there are 3 alternate locations of the source scripts: BIS mapper\scripts Updated source codes\1.02d source codes by Haenlomal Updated...
  19. M

    Compiling Fallout 2 scripts.

    Hello. I'd like to make some modifications in original Fallout 2 scripts. In the pack "BIS mapper patched (+complementary resources)" downloaded from NMA there are 3 alternate locations of the source scripts: BIS mapper\scripts Updated source codes\1.02d source codes by Haenlomal Updated...
  20. M

    Witam kolegę po dłuższej przerwie:-) Czy udało by się zapodać mi oryginalny algorytm liczenia...

    Witam kolegę po dłuższej przerwie:-) Czy udało by się zapodać mi oryginalny algorytm liczenia damage'u w Fallout Tactis BOS? Z góry dziękuję i życzę wszystkiego najlepszego w Nowym Roku:-)
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