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  1. FatMerc

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Can we make requests for future sfall updates here?
  2. FatMerc

    Adding Remastered music

    @gustarballs1983 Thnkx for reply gustar. I tried the renaming method, but it didn't work. Would be nice if there was a way to just insert .mp3's.
  3. FatMerc

    Fallout Tactics mod Fallout: Enclave (V3.3)

    @_Pyran_ I'll give it a shot and let you know. Where can I find "sniper fix"?
  4. FatMerc

    Fallout Tactics mod Fallout: Enclave (V3.3)

    Everytime I go to the green square on the first map behind the truck it starts to load whatever is next and then hangs and crashes...what's going on and how do I fix it?
  5. FatMerc

    Adding Remastered music

    I find it hard to believe that nobody has tried to use alternative formats...Is there anybody that can answer my question?
  6. FatMerc

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Is it possible to get a version of this that doesn't require .NET or mono. I'm running on wine with Exagear RPG and its been a bi@tc# to get that to work...
  7. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    Can you elaborate on those reasons...not trying to be a jerk, I'm genuinely curious.
  8. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    What version of fallout fixt does et tu use and if its an earlier version can you drop in the newest?
  9. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    @Samira Oh cool thnx
  10. FatMerc

    Adding Remastered music

    I see in Sfall 4.2.3 that there is an option to use alternative music formats. I want to use the remastered fallout soundtracks included with GOG's release. Do I have to rename those tracks to the same ones used by fallout 1 &2?
  11. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    @gustarballs1983 I can now indeed confirm Fallout et tu works on Exagear RPG. I've been playing for the past couple days and all seems well. And it works at 640x480 @Lexx If my post came across as too harsh I apologize, didn't intend to. Anyways I've got Fallout et tu running on my device. I...
  12. FatMerc

    Fallout 2 mod Fallout: Nevada (extended)

    @_Pyran_ Its all good I fixed it by renaming nevada.exe to fallout2.exe
  13. FatMerc

    Fallout 2 mod Fallout: Nevada (extended)

    Wanted to mention that I'm getting sorta extra sensitve/weird mouse behavior and wanted to know what I could do? I can confirm this also works on Exagear RPG Nevermind I fixed it by renaming nevada.exe or nevadahd.exe to fallout2.exe
  14. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx I didn't say all files, I said necessary files (the ones from your list). I just wanted to know if I'm off by one or two if I'm alright...This is my folder structure: appearance art( from fallout 1 master.dat extraction) config data mods sound( from fallout 1 master.dat extraction) the...
  15. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    @gustarballs1983 @Lexx @ghost2238 I just want to state that I am able to run fallout 2 with MM and RP updated on exagear RPG by using winecfg and adding ddraw as "native,builtin". Then copying that specific section [Software\\Wine\\Dlloverides] from the xdroid folder's user.reg file to...
  16. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    @ghost2238 Thnx for the link, those worked perfect.
  17. FatMerc

    Fallout 2 mod Fallout et tu - Release v1.11

    @ghost2238 I'm running exagear rpg on android. I'm able to run alot of programs especially win XP types, but not .net and i've tried till my eyes bleed to get mono, which I guess emulates mono, to work to no avail. It's not a big deal, but i'd like to play fallout 1 on the fallout 2 engine. Is...
  18. FatMerc

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @_Pyan_ Talking heads is only for dx9 right?
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