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  1. Sduibek

    Fallout 2 utility Fallout 1/2 Critters Editor

    Looks like it's still not possible to edit ID (short number) or PID (16777xxx), is that intended? I still have to use a hex editor for those. I think I figured out what is causing the red fields on some critters, I think it's due to the action flags being set (offset 0x0018), and/or Poison...
  2. Sduibek

    [Fallout 1] "Tell Me About" parsing and processing

    Wouldn't this just be from language=English in fallout.cfg?
  3. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Which is a shame because from an implementation standpoint, just making the character dumb after dipping would solve a lot of logistical problems as mentioned before. Bummer. lol
  4. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Regarding the throwing animation, giving that animation to companions in fallout 1 is generally a very bad idea. They tend to prefer flares, and they kill you and/or themselves with grenades. I'll almost be removing rocket launcher graphics from them for the same reason.
  5. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Interesting. Pixels don't bother me at 800x600 and my monitor is 27 inch. Funny you should mention the shaders, I tried a thing this week which can force anti aliasing and anisotropic filtering on fallout but tbh I felt it looked like crap. All sharp edges got smoothed *too* much, especially...
  6. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Agreed, I don't have any current plans to expand functionality of playing-after-dipping beyond what i've already done:
  7. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    That still involves editing about 400 scripts, lol. Although I think in Fallout 2 engine you might be able to do it with a single global script. I dig it. :cool:
  8. Sduibek

    [Fallout 1] "Tell Me About" parsing and processing

    Whoa I never caught this. Maybe it pulls from the SCRNAME.MSG file?
  9. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I don't think the time invested is likely worth the results honestly, although I'm open to being convinced otherwise.
  10. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @gustarballs1983 Man I could never play at 1920x1080 for Fallout that ruins so many things about the game. I don't ever go higher than 800x600. If you do it looks like shit visually (as you mentioned with the black borders), see enough of the map at once to realize maps are tiny and don't get...
  11. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Turning into containers also can happen when anyone experiences a critical fail (unless using newest version of ddraw)
  12. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Trust me it's fixed, I tested it :) EDIT: What it required was setting all 4 of the "Has player visited Vault 13" variables to -1 (negative one) , via script on first map load and via the VAULT13.GAM file. Which is strange because they should only need to be zero for that effect. But there you go!
  13. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    A little peek into some of what's coming up in the next testing files update: Crashes fixed: - When approaching Master's Vault guards with a weapon equipped and no robes equipped after speaking to them in robes. - When leaving Junktown Entrance map with a weapon drawn, after being warned by...
  14. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It's not fully implemented yet and I don't think I ever said it was implemented. Just because the global variables / items exist doesn't mean the feature is officially available :D But I will be working to finish implementing stuff like this which is half-finished. As for ddraw/sfall I got the...
  15. Sduibek

    Fallout 2 utility Fallout 1/2 Critters Editor

    Thanks so much, @Cubik2k ! I do seem to be running into one more issue - some fields turn red (as if to indicate an error) when just looking at entries. For example if you start at the top and move down with the keyboard down arrow, at about entry 11 you'll start getting red fields in the Extra...
  16. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I feel like 18 to 40 makes most sense. I'd really like to see it be customisable. The human body starts breaking down at 30 so anything past 40 would be statistically ill-advised.
  17. Sduibek

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thanks so much @gustarballs1983 ! Sorry to hear about the PRO files, it always sucks to spend time on something and then end up not able to use it. I'll still be going over the changes you made though because as you and others have mentioned there's several opportunities for improvements to...
  18. Sduibek

    [Fallout 1] "Tell Me About" parsing and processing

    Wow that is truly bizarre. It sounds to me like most of the broken ones are my fault for adding a space - I didn't realize TMA only checked single words rather than strings. I'll get this fixed.
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