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  1. DeKRuS

    Fallout 2 mod Fallout: Nevada (extended)

    Here are the source .SSL files of the Nevada scripts. OR you can download them from this site http://fallout-nevada.ucoz.ru/index/fontec/0-5 in the "Архивные материалы" section "версия 1.00" or "версия 0.99b" There are descriptions but they are in Russian, so I think that Google will help with...
  2. DeKRuS

    Fallout 2 mod Modding weapon/armor perks

    In general, it is difficult to tie ordinary F2 perks to weapons. It's better to use scripts to create fake perks and bind them to weapons/armor/teammates/whatever. Only there is a difficulty for each of them to work, you will have to describe everything in the script, you won’t be able to use...
  3. DeKRuS

    Steal skill mechanics - Explanation needed.

    You're right, it's exactly like that! The pseudo-code of stealing describes everything as it works in F1 and F2, you can find the IDA database on the Internet and make sure of this. The steal skill does not really affect the chance of being detected during pickpocketing. You can write a global...
  4. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    The whole mod for healing looks controversial and it is worth turning it on only to try something new. Considering that in the original F2 there is an excess of super stimpaks, so as soon as they become available the doctor skill becomes not really needed. This SS feature has been added to heal...
  5. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Started a github, posted the release version of mods. https://github.com/dekrus/Fallout2MechanicsMiniRework Bugs, criticism and suggestions can be written here or there)
  6. DeKRuS

    New FO2tweaks version

    Burn, hi, I don't know if you're answering here. I have a question about your Healing revision. In your "Healing revision" code, there is a moment when the original engine handler is returned in the HOOK_USESKILL. Is this really necessary? There is problem, if "Healing revision" is enabled...
  7. DeKRuS

    Fallout 2 mod looking for someone to share modding scripting for a newbie

    https://www.nma-fallout.com/threads/tutorial-for-adding-party-members-in-fallout-2-attempt.199819/ look at this thread and also use the date explorer to get the original .ssl files of the companions. https://fallout.fandom.com/wiki/KCSULIK.SSL Sulik's script
  8. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    Thanks for the kind words! Criticism and suggestions are also welcome ) 3-4 loads? Are you really stealing one coin at a time?!) From NCR police you can steal at least 30 coins + stimpack + ammo + weapon from their hands (if the skill is high enough), it's up to 40 items. If you steal one item...
  9. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    .ssl is the source of the script, needed by those who want to see how it is written or to correct it. Problem with the original steal mechanics is that player's steal skill and Alcohol, which lowers the target's perception, has absolutely no effect on the chance that the stealing attemp will be...
  10. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    I managed to get a couple of free hours and write a script for "rebalancing" steal skill) Basic moments: - Using the skill on companions skips all checks and always gives 100% success. - The maximum steal chance is approximately equal to the skill level and reaches a maximum of 95%. If skill...
  11. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    I see such problems in the original mechanics of Steal skill: - No matter how LOW the player's skill level is, he can pry into target's pocket and steal anything if he want to save/load long enough. - AND no matter how HIGH the player's skill level is, the likelihood that the target will notice...
  12. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    No, this mod only requires the latest version of ddraw.dll to be in the game directory. Added check for enabled highlighting in fo2tweaks.ini, now companions will be highlighted) But with the highlighting option enabled in fo2tweaks.ini, when the "Shift" key (by default) is released (or pressed...
  13. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    Here's a mod) A test version, but it worked for me without problems. Write if something seems strange or you find an obvious bug. While the player is in sneak mode, all non party NPCs that have the player in their detection zone (and their line of sight isnt blocked) are highlighted, color...
  14. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    I think in half an hour I will upload here such a mod for you) Everything is exactly as you wrote. The higher the Sneak skill, the more often a re-roll occurs after a failure, and the less often a failure occurs. The re-roll after success is independent of the skill value and always happens...
  15. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Found a way to reduce minimum duration of drugs from 1 minute to 15 seconds. But it may not be safe (requires the "AllowUnsafeScripting" enabled in ddraw.ini ). Changelog 03.19.22 Poison&Regeneration: - Added an option to reduce the duration of the stimpack from 12 combat turns to 3 turns with...
  16. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Changelog 03.16.22 Poison&Regeneration: - Fixed experience gain when killing with poison. - Fixed a bug when using weapons with alternative animations (wakizashi, claws from Sonora) did not poison enemies. - Added Line of sight + Doctor skill check against creature perception when using a...
  17. DeKRuS

    Any way to stop the incessant SMG reload idle animation?

    @kokeeby If you want to completely remove it, try this #include define_lite.h" procedure start; variable nexttime; procedure start begin if game_loaded then begin set_global_script_type(0); set_global_script_repeat(100); end else begin variable time =...
  18. DeKRuS

    Any way to stop the incessant SMG reload idle animation?

    strange, the script delays idle animation for me. Name of the script should start with gl_. For this script name can be gl_idle.int Try something like this #include "define_lite.h" procedure start; variable nexttime; procedure start begin if game_loaded then begin...
  19. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    Replaced the text with signs above the "watcher's" head. Red "!" sign if you were detected while you were sneaking. Green "?" sign means that you were undetected and you got experience. Yellow "?" sign means that you were undetected and you got a little less experience. White-to-Grey "?" sign...
  20. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    re-upload miss mod I added an option to turn non-aimed shots into aimed shots only for critters (or for both critters and the player) it's need to set "MissToHit=1" and BodyRndHit=2 in dek.ini 70% of non-targeted attacks will hit the body, rest will hit other parts of the body. There is another...
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