Search results

  1. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    The hostility mechanic works like this: The critter has its own personal script which has a hostility local variable (LVAR) that will trigger for example if the player was rude in dialogue or was caught stealing. But the value of this LVAR seems to be impossible to find out outside of this...
  2. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    I must say right away that I make this mod for free) Every critter in the game is constantly scanning the space around it. So it is necessary that this script only works for hostile creatures and here I have problems. I just can't find hostility flags and where they are written for each...
  3. DeKRuS

    Fallout 2 mod Fallout 2 - The way of the fist (A revamp of unarmed fighting)

    If it's still relevant, I think it's worth posting the mod on the nexus, here, and maybe on moddb. https://www.nexusmods.com/fallout2 https://www.moddb.com/games/fallout-2
  4. DeKRuS

    Would it be possible to create a mod that rewards sneaking?

    Greetings! I tried to quickly sketch out a test version of your script if I understood you correctly, the player should gain experience while he is in the detection zone of enemy, but the enemy does not see him due to the successful use of sneak skill? In this test version, the check occurs...
  5. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Healing mod: - Added a bonus perk "Regeneration", which is automatically added to the player if the base "recovery rate" is more than 5, allowing with a chance depending on the "recovery rate" to heal limb injuries during healing ticks, both in combat and out of combat. - Changed the mechanics...
  6. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Reuploaded scripts. Poison&Regeneration: - Added pop-up numbers with poison damage above the creature, which are displayed only during the combat, for some convenience in understanding which of the creatures is poisoned. - Improved the logic and fixed bugs of interaction between regeneration and...
  7. DeKRuS

    Fallout 2 mod Fallout 2 - The way of the fist (A revamp of unarmed fighting)

    It was at level 2, right after the temple of trials, a character with 1 strength, without tagged unarmed combat. And the second save was at level 7 in the ring in new reno with strength 7 and skill 98%. Cheap secondaries attacks and + hit bonus with combos and aimed head/eye attacks made this...
  8. DeKRuS

    Fallout 2 mod Fallout 2 - The way of the fist (A revamp of unarmed fighting)

    Great mod! You can even add perks related to combos like in Wasteland 3. Perks to increase the maximum combo length or improve the bonuses from combo stacks. But I think there are balance issues: - Damage is too high, even for a character with 1 strength, unarmed attacks are better than spiked...
  9. DeKRuS

    Fallout 2 mod Working on enhancement of Fallout 2 pics

    Hi, the idea of improving item images looks very attractive! But honestly, I still do not understand what the improvements in the cleaner version are. It seems that the contours of the images are all the same angular, and even the text on some images has become completely unreadable. BUT! more...
  10. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Reuploaded scripts with some bug fixes (and possibly adding new ones:-P) and new features. Poison/regeneration: - Fixed a bug that caused the character to die when entering the global map if the base recovery rate has been increased in the save editor to more than 5. - Fixed a bug that caused...
  11. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Hello! I think exactly the same) Actually, this was the original idea to have non-aimed shots hit various body parts (just like in fonline2 with the fast shot trait), but I ran into a problem. Bursts, flamethrower, and grenades also began to hit specific limbs, constantly dealing incredible...
  12. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Now the modification has two versions every, each version works for both the player and the critters. -The first F2onlyPoisORonlyRegen in which you can choose ONLY ONE component (either the new poison mechanics, or the new stimpak healing mechanics). -And the second one! F2poisANDregen where...
  13. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Added compatibility with Nevada and Sonora. And some more script performance improvements.
  14. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    I decided to more "realistically" (but not yet ideally) outline the areas in which attacker can hit the eyes and groin of target. And also added a zone in which, on a miss, a new random target can be selected to receive damage from the projectile. In the screenshot under the spoiler, a...
  15. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Added new scripts for targeted attacks and some edits for poisonmod script.
  16. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Updated the script, and uploaded a new version of the script in the first post of the topic.
  17. DeKRuS

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    Updates can now be found here: GitHub (Last update 07/27/2024) Secondary Attack This module adds an alternate fire mode for various types of ranged weapons. - Alternate Fire mode is activated with an Aimed Shot to the torso. (in the settings you can enable a mode in which each shot will cause...
Back
Top